Finite State Machine (FSM)

Unity Gems: Advanced Tutorial on Finite State Machines

http://forum.unity3d.com/threads/unity-gems-advanced-tutorial-on-finite-state-machines.156878/

public enum EnemyStates
{
    sleeping = 0,
    following = 1,
    attacking = 2,
    beingHit = 3,
    dying = 4
}
public EnemyStates currentState = EnemyStates.sleeping;

http://unityindepth.tistory.com/27

 

 

Midterm Presentation List

2013년 10월 27일 수업시간에 개별 발표한다.

김치호SV Adamovich, AS Merians, R Boian, JA Lewis, A Virtual Reality–Based Exercise System for Hand Rehabilitation Post-Stroke, PRESENCE’05

2005_presence_adamovich

 

서보일 –Frank X. Chen, Abby C. King, Eric B. Hekler,“healthifying” exergames: improving health outcomes through intentional priming, CHI’14

CHI14-p1855-chen

 

정동섭 – Febretti, A. ; Nishimoto, A. ; Mateevitsi, V. ; Renambot, L. ;Johnson, A. ; Leigh, J., Omegalib: A multi-view application framework for hybrid reality display environments, VR’14

06802043

 

문백산 –  Jia Wang ; Lindeman, R.W.,  Object impersonation: Towards effective interaction in tablet- and HMD-based hybrid virtual environments. VR’15

07223332

 

조용준 – Cay Anderson-Hanley Amanda L Snyder1 Joseph P Nimon1 Paul J Arciero, Social facilitation in virtual reality-enhanced exercise: competitiveness moderates exercise effort of older adults 

cia-6-275

 

강수지 – Rodrigue, M. ;   Waranis, A. ;   Wood, T. ;   Hollerer, T., Mixed reality simulation with physical mobile display devices

07223331

Term Project 2

Game Production (470420-1)
– “Mobile VR ExerGame ” Brainstorming & Storyboarding
Fall 2015
2015년 10월 6일

 

Group term project assignment –
“Mobile VR Game” 브레인스토밍 (장수 제한 없음)
2015년 10월 13일 수업시간에 브레인스토밍 발표를 한다.

 

각 그룹별로 “모바일 가상현실 시스템 (Oculus Rift 등)을 사용한 운동게임,  인터랙션방식, 다중 사용자의 경우 협력적 모드, 지하철역/버스정차역/박물관/전시장 등에서 가볍게 즐길 수 있는 게임 )”에 대한 브레인스토밍 아이디어 발표 시 다음과 같은 정보를 포함하여 설명하도록 한다:

 

-그룹명
-그룹 멤버와 맡은 역할 소개
-게임플레이 아이디어
-모든 스토리보드 그림들

6621674530.pdf

The Positive Side of Video Games: Part III (August 28, 2012 By Dr. Pamela Rutledge)

The Positive Side of Video Games: Part III (August 28, 2012 By Dr. Pamela Rutledge) http://mprcenter.org/blog/2012/08/the-positive-side-of-video-games-part-iii/

Flow in the context of video gameplay:

  • The integration of clear goals with responsive feedback
  • The merging of action and awareness so that the player has complete, focused concentration on the task at hand accompanied by a loss of self-awareness and the passage of time
  • The sense of control and confidence

The balance of skill and challenge keeps the player’s brain aroused, attention engaged and motivation high. The acquisition of skills to meet each challenge also provides a series of mastery experiences.