Load apps on your iPhone using Xcode 7 (or later version)

https://developer.apple.com/xcode/

“Xcode 7 and Swift now make it easier for everyone to build apps and run them directly on their Apple devices. Simply sign in with your Apple ID, and turn your idea into an app that you can touch on your iPad, iPhone, or Apple Watch. Download Xcode 7 beta and try it yourself today. Program membership is not required.”

  1. Update OS X 10.10.5 (Yosemite) or later version
  2. Download and Install Xcode 7 or later version
  3. Open Xcode, open Preferences and login to your Account
  4. Open the workspace/project in Xcode and build & run on the simulator
  5. Plug in your iPhone and select it as the build Destination

Device

6. Make sure to set iOS Deployment Target (e.g. iOS 8.4) in Build Settings for both Project and Target

Project

Target

7.  Click on the Fix Issue for Failed to code sign xxxx

2015-09-02 20.50.25

8. If there’s no build errors, the app should now launch on your phone

Term Project 2

Design of Portable Multimedia Devices (448460)
– iOS CampusLife AR Application –

Fall 2016
Kyoung Shin Park
October 25, 2016

iOS LBS Dating Application Modification & Technical Document

The goal of this group term project assignment is to experiment with the modification of existing iOS campus dating applications, to understand the process of designing application functions, as separate from creating the application “assets” or technology, and to design system architecture diagram.

 

Your modified the existing iOS campus dating application scenario is expected to be completed, and it should be in some way dedicated to new and engaging.

 

First, your application modification will be built on one of the known applications you surveyed (e.g. eting?, 아만다?, wallme? etc) or traditional dating approach to be modified so that it benefits from iOS mobile service.

 

Summit & present the modification & technical document presentation in class on Nov 8th, 2016.

 

Requirements:

-New results must be devised – they can be completely new, or substantial changes to the existing application functions.

-The modification must make use of iPad “assets”.

-Not all the existing application’s parts need to be used.

-Slight introduction of new materials (e.g. more items, different items).

-The functions must be clear and complete, so that a stranger will be able to take them as is and use your new application (include the target audience, user preference, and an estimate of the playing time)

-Notes on the application focus, development and testing – any issues that were revealed during testing; in particular, think about “is the application easy to use?”

-Software design document (including system diagram, DB design)

 

Individual Assignment 3

Individual Assignment (Midterm Presentation on 2016/10/25)

서보일 – Tobias Langlotz, Stefan Mooslechner, Stefanie Zollmann, Claus Degendorfer, Gerhard Reitmayr, Dieter Schmalstieg, Sketching up the world: In-situ authoring for mobile Augmented Reality, Personal and Ubiquitous Computing, August 2012, Volume 16, Issue 6,  pp 623–630.

김대섭 – Javier Irizarrya, Masoud Gheisaria, Graceline Williamsb, Bruce N. Walker, InfoSPOT: A mobile Augmented Reality method for accessing building information through a situation awareness approach, Automation in Construction, Volume 33, August 2013, pp 11–23.

민선환 – Philip Geiger, Marc Schickler, Rüdiger Pryss, Johannes Schobel, Manfred Reichert, Location-based Mobile Augmented Reality Applications: Challenges, Examples, Lessons Learned, 10th Int’l Conference on Web Information Systems and Technologies (WEBIST 2014), Special Session on Business Apps, April 3-5, 2014, Barcelona, Spain.

김동해 – Rémi Paucher, Matthew Turk, Location-based augmented reality on mobile phones, IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops(CVPRW), pp 9– 16.

김상수 – Thomas Olsson, Else Lagerstam, Tuula Karkkainen, Kaisa Vaananen-Vainio-Mattila, Expected user experience of mobile augmented reality services: a user study in the context of shopping centres, Personal and Ubiquitous Computing, February 2013, Volume 17, Issue 2,  pp 287–304.

곽지민 – Georg Waltner, Michael Schwarz, Stefan Ladstätter, Anna Weber, Patrick Luley, Horst Bischof, Meinrad Lindschinger, Irene Schmid, Lucas Paletta, MANGO – Mobile Augmented Reality with Functional Eating Guidance and Food Awareness, New Trends in Image Analysis and Processing (ICIAP) 2015 Workshops, Volume 9281 of the series Lecture Notes in Computer Science, pp 425-432.

 

 

 

Term Project1

Design of Portable Multimedia Devices (448460)
– iOS CampusLife AR Application –
Fall 2016
Kyoung Shin Park
October 4, 2016

 

Term Project

Term Project 1 – 조별 학교생활 AR 어플 제안서

Term Project 2 – 조별 학교생활 AR 어플에 대한 측정요소

Term Project 3 – 조별 학교생활 AR 어플 진행보고서

Term Project 4 – 조별 학교생활 AR 어플 최종보고서

Individual Assignment 2

– “LBS-based Mobile Augmented Reality” survey

Fall 2016

Kyoung Shin Park

September 20, 2016

 

Individual assignment – “LBS-based Mobile Augmented Reality” survey report (10 points)

 

With the advances in mobile devices and technologies that combine the real world with virtual information, augmented reality applications are as near to hand as any other application on a smart phone. Mobile AR application allows users to get experience interacting with virtual people/objects in the physical world using their mobile devices.

The goal of this assignment is for you to learn the key design aspect of augmented reality applications/games on a mobile phone, and think about how to design if you would create your own Mobile AR application.

In this assignment, you are to research 2~3 subjects of your interest on Mobile Augmented Reality Applications from the web sites given below and then summit the report (3-page) on Mobile AR technology survey, due by Sep 27th, 2016.

 

Reference:

 

Layar, worlds first mobile augmented reality browser on mobile
http://www.youtube.com/watch?v=b64_16K2e08

 

 

Wikitude AR Travel Guide
http://www.youtube.com/watch?v=8EA8xlicmT8&feature=related

 

Metaio Augmented Vision
http://venturebeat.com/2009/08/04/metaio-launches-augmented-reality-platform-for-mobile-sharing-marketing/

 

Nearest Tube Augmented Reality App for iPhone 3GS from acrossair
http://www.youtube.com/watch?v=U2uH-jrsSxs&feature=related

 

 

Sekai Camera
http://www.youtube.com/watch?v=XcdHGPnVUHU

 

iBufferfly = AR + GIS + Motion Sensor + Coupon
http://www.mobileart.jp/ibutterfly_en.html

Twitter Feed on an Augmented Reality Building
http://www.youtube.com/watch?v=n1ANVCDHYA4&feature=player_embedded

CES: Battling AR helicopter controlled by iPhone
http://www.youtube.com/watch?v=TSv2ca-IECc&NR=1&feature=fvwp

 

AR! Pirates – Augmented Reality Mobile Game
http://www.youtube.com/watch?v=al7StPimtRs

 

 

ARhrrrr – An Augmented Reality Shooter
http://www.youtube.com/watch?v=cNu4CluFOcw&feature=player_embedded

 

 

ARIS Mobile Media Learning Games
http://arisgames.org

 

 

Kweekies – mobile augmented reality game by int13 (IMGAwards demo)http://www.youtube.com/watch?v=Te9gj22M_aU&feature=related

 

 

Mobile AR Cooking Game “PAN MASTER”
http://www.youtube.com/watch?v=JuzVH7loGvo

 

 

Mobile AR Networking Game “AR FIGHTER”
http://www.youtube.com/watch?v=tGc6J7qDsGo&feature=related

 

 

Tagdis: The Virtual graffiti game you play in the real world
http://tagdis.com/

 

 

Art of Defense: a Mobile AR Game with Sketch-Based Interaction and Dynamic Multi-Marker Building Techniques
http://www.augmentedenvironments.org/lab/research/handheld-ar/artofdefense/

 

 

Mirror Worlds
http://www.augmentedenvironments.org/lab/2009/10/