Publications

Journal Articles

  • Cho, Y., Park, K., The chongchong step master game for gait and balance training, Multimodal Technologies and Interaction, 4(3), pp.1-14, 2020.
  • Cho, Y., Park, K., Implementation of Real-time Human Body Posture Estimation System for Exergaming, Basic & Clinical Pharmacology & Toxicology, 126, 2020.
  • Kim, D., Cho, Y., Park, K., Comparative analysis of affective and physiological responses to emotional movies, Human-centric Computing and Information Sciences, 8(15), 2018.
  • Park, K., Evaluation of exercise posture tracking accuracy in kinect sensor and motion capture system, Information, 20(11), pp.8083-8091, 2017.
  • Cho, Y., Park, K., Navigating High-Resolution Image Visualization on a Large Display using Multimodal Interaction, International Journal of Applied Engineering Research, 12(20), pp.9627-9635, 2017.
  • Seo, K., Park, K., Unified input processing framework for multi-user multimodal interaction on large display, International Journal of Applied Engineering Research, 12(15), pp.4976-4984, 2017.
  • Kim, D., Cho, Y., Park, K., Mediating individual affective experience through the emotional photo frame, Journal of Ambient Intelligence and Smart Environments, 7(1), pp.99-113, 2015.
  • Cho, Y., Seo, K., Park, K., Enhancing Depth Accuracy on the Region of Interest in a Scene for Depth Image Based Rendering, KSII Transactions on Internet and Information Systems, 8(7), pp.2434-2448, 2014.
  • Park, K., Cho, Y., Kim, D., A Framework for the Creating, Expressing and Sharing of User’s Emotion, International Journal of Multimedia and Ubiquitous Engineering, 9(1), pp. 425-442, 2014.
  • Kim, M., Cho, Y., Park, K., Designing Scalable Distributed Tabletop System for Collocated and Remote Collaboration, Journal of Internet Technology, pp.105-114, 2012.
  • Kim, M., Cho, Y., Park, K., LOTUS: Composing a Multi-User Interactive Tiled Display Virtual Environment, The Visual Computer, Springer, 28(1), pp.99-109, 2012.
  • Kim, M., Cho, Y., Choo, H., Kim, J., Park, K., Effects of Depth Map Quantization for Computer-Generated Multiview Images using Depth Image-Based Rendering, KSII Transactions on Internet and Information Systems, pp.2175-2190, November 29, 2011.
  • Kim, M., Cho, Y., Park, K., Kim, D., Emotional Intelligent Contents: Expressing User’s Own Emotion within Contents, International Conference on Entertainment Computing 2011 (LNCS), pp. 391-394, October 5-7, 2011.
  • Park, K., Min, S., Cho, Y., Viewpoint Vector Rendering for Efficient Elemental Image Generation, Institute of Electronics, Information and Communication Engineers (IEICE) Transactions on Information and Systems, Vol E90-D, No. 1, pp. 233-241, January 2007.
  • Cho, H., Park, K., Han, M., Tea Table Mediator: A Multimodal Ambient Display on the Table Exploiting Five Senses Convergence, International Conference on Entertainment Computing, 2007 (LNCS4740), Springer-Verlag, pp. 16-21, Shanghai, China, Sep 15-17, 2007.
  • Kim, S., Cho, Y., Park, K., Lim, J., Development of a Handheld User Interface Framework for Virtual Environments, Human Computer Interaction International 2007 (LNCS4563), Springer-Verlag, pp. 253-261, Beijing, China, July 22-27, 2007.
  • Park, K., Cho, H., Lim, J., Cho, Y., Kang, S., Park, S., Learning Cooperation in a Tangible Moyangsung, Human Computer Interaction International 2007 (LNCS4563), Springer-Verlag, pp. 689-698, Beijing, China, July 22-27, 2007.
  • Cho, H., Park, K., Kim, Y., Han, M., Kim, C., Effects of Virtual Reality Display Types on Brain Computer Interface System, Human Computer Interaction International 2007 (LNCS4555), Springer-Verlag, pp. 633-639, Beijing, China, July 22-27, 2007.
  • Cho, H., Goo, J., Suh, D., Park, K., Hahn, M., The Virtual Reality Brain-Computer Interface System for Ubiquitous Home Control, 19th Australian Joint Conference on Artificial Intelligence 2006 (LNCS), Hobart, Australia, December 4-8, 2006.
  • Cho, H., Lee, B., Lee, S., Suh, J., Kim, Y., Cho, Y., Kang, S., Park, S., Park, K., The Development of a Collaborative Virtual Heritage Edutainment System with Tangible Interfaces, International Conference on Entertainment Computing, 2006 (LNCS4161), Springer-Verlag, pp. 362-365, Cambridge, UK, September 20-22, 2006.
  • Lee, B., Cho, Y., Park, K., Min, S., Design and Implementation of a Fast Integral Image Rendering Method, International Conference on Entertainment Computing, 2006 (LNCS4161), Springer-Verlag, pp. 135-140, Cambridge, UK, September 20-22, 2006.
  • Park, K., Cho, Y., Park, S., Lessons Learned from Designing a Virtual Heritage Entertainment Application for Interactive Education, International Conference on Entertainment Computing, 2006 (LNCS4161), Springer-Verlag, pp. 233-238, Cambridge, UK, September 20-22, 2006.
  • Min, S., Park, K., Lee, B., Cho, Y., Hahn, M., Enhanced Image Mapping Algorithm for Computer Generated Integral Imaging System, Japanese Journal of Applied Physics, The Institute of Pure and Applied Physics (IPAP), PT.2, Vol. 45, No. 28: L744-L747, July, 2006.
  • Park, K., Johnson, A., Leigh, J., Integrating Technology in the Distance Learning Classroom, In Configurating History: Teaching the Harlem Renaissance through Virtual Reality Cityscapes, Edited by James J. Sosnoski, Patricia Harkin, and Bryan Carter, Peter Lang Publisher, pp. 115-132, June 2006.
  • Goo, J., Park, K., Park, J., Lee, M., Hahn, M., Ahn, H., Picard, R., Effects of Guided and Unguided Style Learning on User Attention in a Virtual Environment, International Conference on E-learning and Games, Hangzhou, China, April 16-19, 2006, Lectures Notes in Computer Science (LNCS 3942), Springer-Verlag, pp. 1208-1222.
  • Strauss, M., Raynolds, C., Hughes, S., Park, K., McDarby, G., Picard, R., The HandWave Bluethooth Skin Conductance Sensor, In the First International Conference on Affective Computing and Intelligent Interaction, Beijing, China, October 22-24, 2005, Lectures Notes in Computer Science (LNCS 3784), Springer-Verlag, pp. 699-706.
  • Park, K., Cho, Y., Designing Display-rich Environments for Collaborative Scientific Visualization, In the Second International Conference on Cooperative Design, Visualization and Engineering, Palma de Mallorca, Spain, September 18-21, 2005, Lecture Notes in Computer Science (LNCS 3675), Springer-Verlag, 52-60.
  • Cho, Y., Park, K., Park, S., Moon, H., Designing Virtual Reality Reconstruction of the Koguryo Mural, In the Second International Conference on Cooperative Design, Visualization and Engineering, Palma de Mallorca, Spain, September 18-21, 2005, Lecture Notes in Computer Science (LNCS 3675), Springer-Verlag, 194-201.
  • Park, K., Kim, H., Lee, D., Models and Prototypes of User Interfaces for Visualizing Attentive Context Information in Ubiquitous Computing Environments, GESTS International Transaction on Computer Science and Engineering, Global Engineering Science and Technology Society, 13(1), June 30, 2005, pp. 29-38.
  • Park, K., Cho, Y., A Toolkit for Constructing Virtual Instruments for Augmenting User Interactions and Activities in a Virtual Environment, In the Eighth International Conference on Knowledge-Based Intelligent Information & Engineering Systems, Wellington, New Zealand, September 20-24, 2004, Lecture Notes on Artificial Intelligence (LNAI 3215), Springer-Verlag, pp. 103-109.
  • Park,, Leigh, J., Johnson, A., Cho, Y., Design of Awareness Interface for Distributed Teams in Display-rich Advanced Collaboration Environment, In CRIWG 2004 Workshop, San Carlos, Costa Rica, September 5-9, 2004, Lecture Notes on Computer Science (LNCS 3198), Springer-Verlag, pp. 105-120.
  • Cho, Y., Park, K., Moher, T., Johnson, A., Mediating Collaborative Design for Constructing Educational Virtual Reality Environments: A Case Study, In the First International Conference on Cooperative Design, Visualization and Engineering, Palma de Mallorca, Spain, September 19-22, 2004, Lecture Notes on Computer Science (LNCS 3190), Springer-Verlag, pp. 30-37.
  • Cho, Y., Park, K., Moher, T., Johnson, A., Chang, J., Whang, M., Lim, J., Rhee, D., Park, K., Park, H., CLOVES: a Virtual World Builder for Constructing Virtual Environments for Science Inquiry Learning. In the 3rd International Conference on Entertainment Computing, Eindhoven, Netherlands, September 1-3, 2004, Lecture Notes on Computer Science (LNCS 3166), Springer-Verlag, pp. 241-247.
  • Park, K., Leigh, J., Johnson, A., How Humanities Students Cope with the Technologies of Virtual Harlem, In Virtual Experiences of Harlem Renaissance: The Virtual Harlem Project – Works and Days 37/38, Spring/Fall 2001, Indiana University of Pennsylvania, Vol 19. 1 & 2, pp. 79-97.

Journal Articles (Korean)

  • Choi, J., Park, K., A Location-Based Campus Tour Augmented Reality Game for Enriching User Experience, Journal of Korea Institute of Information and Communication Engineering, 24(6): 729-735, 2020 (Korean).
  • Park, K., Development of Mixed Reality based Baekje Neungsa Cultural Heritage On-Site Guide System for Smart Tourism, Journal of Korea Institute of Information and Communication Engineering, 24(4): 481-488, 2020 (Korean).
  • Cho, Y., Park, K., Design and Development of the Multiple Kinect Sensor-based Exercise Pose Estimation System, Journal of Korea Institute of Information and Communication Engineering, 21(3): 558-567, 2017 (Korean).
  • Seo, D., Kang, S., Park, K., Kim, D., Exergame system based vision and smart mat for elders to improve balance sense and recognition ability, Journal of the Korean Society for Computer Game, 29(4): 157-166, 2016 (Korean).
  • Seo, D., Park, K., Kim, D., Design and Development of Virtual Reality Exergame using Smart mat and Camera Sensor, Journal of Korea Institute of Information and Communication Engineering, 20(12): 2297-2304, 2016 (Korean).
  • Kim, M., Cho, Y., Park, K., Enhancement Method of Depth Accuracy in DIBR-Based Multiview Image Generation, Journal of Korea Information Processing Society (KIPS), 5(9):237-246, September 30, 2016 (Korean).
  • Park, K., Development of Kinect-Based Pose Recognition Model for Exercise Game, Journal of Korea Information Processing Society (KIPS), 5(10):303-310, September 30, 2016 (Korean).
  • K., Kim, J., Cho, Y., Park, K., Study on the Methods of Enhancing the Quality of DIBR-based Multiview Intermediate Images using Depth Expansion and Mesh Construction, Journal of Korea Institute of Information and Communication Engineering, 19(2): 127-135, 2015 (Korean).
  • Seo, K., Park, K., Design and Implementation of Multiple User Input Processing Algorithm and Protocol, Journal of the Korean Society for Computer Game, 27(1): 153-158, 2014 (Korean).
  • Park, C., Lee, G., Kim, N., Lee, S., Seo, K., Park, K., Design and Development of Multiple Input Device and Multiscale Interaction for GOCI Observation Satellite Imagery on the Tiled Display, Journal of Korea Institute of Information and Communication Engineering, 18(3): 541-550, 2014 (Korean).
  • Cheon, S., Choi, J., Kim, S., Cho, Y., Park, K., A Study on Depth Map Quantization for Multiview Image Generation, Journal of Korea Society for Computer Game, 26(4): 219-226, 2013 (Korean).
  • Seo, K., Park, K., Development of the Multiple Input Device User Interaction System for Tiled Displays, Journal of Korea Society for Computer Game, 26(1): 173-182, 2013 (Korean).
  • Kim, M., Cho, Y., Kim, D., Park, K., Open Source Library based Emotional Game Engine and Emotion Sharing Game Contents, Journal of Korea Society for Computer Game, 25(3): 15-24, 2012 (Korean).
  • Kim, M., Cho, Y., Kim, D., Park, K., A Study of the Effects on Users’ Emotional Changes by 2D and 3D Emotional Video Contents, Journal of Korea Society for Computer Game, 25(3): 165-174, 2012 (Korean).
  • Kim, M., Cho, Y., Park, K., Choo, H., Kim, J., A Study on Delta Image Composition Methods of the Depth-Image-Based Rendering   for the Generation of Stereoscopic Images on Mobile Devices, Journal of Korea Institute of Information and Communication Engineering, 16(7): 1428-1436, 2012 (Korean).
  • Park, K., Chang, H., Cho, S., Design and Implementation of a Virtual Heritage Education System using a Tiled Display, Journal of Korea Culture & Contents Technology Association, 6(1): 57-63, 2011 (Korean).
  • Kim, M., Cho, Y., Park, K., Design and Implementation of the iOS-based Game Framework for Emotional Character Expression, Journal of Korea Society for Computer Game, 24(1): 63-72, 2011 (Korean).
  • Park, K., Shon, D., Cheong, H., Development of a Rhythm Action Game on a Multi-Touch Tabletop Display, Journal of Korea Culture & Contents Technology Association, 5(2): 28-34, 2010 (Korean).
  • Park, K., Seo, K., Han, S., Design and Development of a Multi-User Tiled Display Game Employing Smart Phones as Input Devices, Journal of Korea Society for Computer Game, 23(2): 253-261, 2010 (Korean).
  • Kim, M., Park, K., Cho, Y., A Tabletop Tiled Display Framework for Supporting Flexible and Collaborative Multi-User Game Plays, Journal of Korea Society for Computer Game, 23(4): 23-31, 2010 (Korean).
  • Park, K., Seo, K., Han, S., Development of a Tiled Display-based Virtual Reality Game Platform using Mobile Interface, Journal of Korea Society for Computer Game, 21(2): 79-88, 2010 (Korean).
  • Kong, Y., Park, K., Development of the FishBowl Game Employing a Tabletop Tiled Display Coupling With Mobile Interfaces, Journal of Korea Game Society, 10(2): 57-66, 2010 (Korean).
  • Kim, M., Park, K., Moon, H., Cho, Y., Evaluation and Analysis of Mouse and Wiimote Interaction According to Display Sizes, Journal of Korea Game Society, 10(2): 11-20, 2010 (Korean).
  • Kim, T., Kim, S., Park, K., Implementation of Interactive Animation between Users and Characters, Journal of Korea Digital Design Society, 10(1): 101-109, 2010 (Korean).
  • Park, K., A study on the development of the tabletop tiled display system and its application for high-resolution visualization, Journal of Korea Institute of Information and Communication Engineering, 13(10): 2079-2087, 2009 (Korean).
  • Park, H., Kim, N., Park, K., Augmented Reality-Based Video Guest Book System, Journal of Contents & Convergence Technology, Vol. 8: 5-13, 2009 (Korean).
  • Lim, J., Cho, Y., Park, K., The 2D Drawing-Based Authoring Tool for Scientific Inquiry Learning Virtual Environments, Journal of Korea Institute of Information and Communication Engineering, 13(7): 1303-1311, 2009 (Korean).
  • Park, K., AF*: Tiled Display- Based Interactive Media Contents, Journal of Contents & Convergence Technology, Vol. 7: 26-32, 2008 (Korean).
  • Kwak, E., Cho, Y., Cho, H., Park, K., The Image Summarization Algorithm for Reviewing the Virtual Reality Experience, Journal of Korea Information Processing Society (KIPS), 15-B(3): 211-218, 2008 (Korean).
  • Lim, J., Kim, S., Cho, Y., Park, K., The Development of the Virtual Reality System for Augmenting Scientific Inquiry Learning Environments, Journal of Korea Information Processing Society (KIPS), 15-B(2): 95-102, 2008 (Korean).
  • Kim, S., Kim, M., Kwak, E., Park, K., Cho, Y., A Study on the Mont-Saint-Michel Virtual Reality Personalized Tour Guide System, Journal of Korea Institute of Information and Communication Engineering, 12(1): 46-52, 2008 (Korean).
  • Park, K., Analysis on Evaluating Learner’s Attention States in a Virtual Environment and Retained Memory after VR Learning, Journal of Korea Institute of Information and Communication Engineering, 11(10):1835-1844, 2007 (Korean).
  • Cho, Y., Park, K., A Study on Development of Virtual Instrument Design Tool for User Interaction in Virtual Environment, Journal of Korea Institute of Information and Communication Engineering, 11(4): 670-677, April 30, 2007 (Korean).
  • Park, K., Goo, J, A Study of Evaluating VR Learning Styles on User Attention and Memory, Journal of Korea Information Processing Society (KIPS), 14-B(2): 119-126, April 30, 2007 (Korean).
  • Lee, B., Park, K., Cho, Y., Research on the Development of an Integral Imaging System Framework and an Improved Viewpoint Vector Rendering Method Utilizing GPU, Journal of Korea Institute of Information and Communication Engineering, 10(10), October 30, 2006 (Korean).
  • Park, K., Cho, Y., Kang, S., Designing a Tangible Virtual Heritage Environment for Collaborative Culture Experience, Journal of Korea Institute of Information and Communication Engineering, 10(10), October 30, 2006 (Korean).
  • Lee, B., Cho, Y., Park, K., Min, S., Enhanced Image Mapping Method for Computer-Generated Integral Imaging System, Journal of Korea Information Processing Society, 13-B(3):295-300, June 30, 2006 (Korean).
  • Park, K., Studies of Designing Amplified Collaboration Environments, Journal of Korea Information Processing Society, 12-B(5), October 30, 2005 (Korean).
  • Cho, Y., Park, K., Multimedia Scaffolding Tools to Help Children’s Scientific Investigation in a Virtual Field, Journal of Korea Information Processing Society (KIPS), 12-B(2):143-150, April 30, 2005 (Korean).

 

Conference Proceedings

  • Kim, M., Chae, S., Park, K., Kim, D., Cho, Y., Emotion Sharing with the Emotional Digital Picture Frame, Proceedings of 15th International Conference on Human-Computer Interaction (LNCS8008), pp. 339-345, July 21-26, 2013.
  • Kim, M., Seo, K., Park, K., Cho, Y., Development of Multiview Image Generation Simulator for Depth Map Quantization, Proceedings of 15th International Conference on Human-Computer Interaction (LNCS8021), pp. 58-64, July 21-26, 2013.
  • Seo, K., Kim, S., Cho, Y., Park, S., Park, K., A Design on Gestural User Interaction Techniques for Tiled Displays using Kinects, Proceedings of 15th International Conference on Human-Computer Interaction, pp. 376-379, July 21-26, 2013.
  • Kim, M., Cho, Y., Choo, H., Kim, J., Park, K., Development of a CG Multiview Intermediate Image Generation System for Depth Map Quantization in DIBR, International Conference on 3D Systems and Applications, pp.331-334, June 20-22, 2011.
  • Cho, Y., Kim, M., Park, K., A Tiled Display Platform for the Development of Virtual Heritage Environments Supporting Multi-User Interaction with Mobile Interfaces, Computer Graphics International, June 12-15, 2011.
  • Kim, M., Cho, Y., Kim, D., Park, K., Implementation of Interactive Emotional Contents Affecting User’s Emotion, International Conference on Convergence Content, Vol 8 No. 2, pp.349-350, Dec 17-19, 2010.
  • Kim, M., Cho, Y., Park, K., Design of a Flexible and Scalable Architecture for Tangible Tabletop Games, International Conference on Convergence Content, Vol 8 No. 2, pp.359-360, Dec 17-19, 2010.
  • Kim, S., Kim, M., Cho, Y., Park, K., iTILE Framework for Constructing Interactive Tiled Display Applications, International Conference on Computer Graphics Theory and Applications, 2009, pp.367-372, Lisboa, Portugal, Feb 5-8, 2009.
  • Kim, M., Cho, Y., Park, K., Design and Development of an Distributed Tabletop System using EBITA Framework, International Conference on Ubiquitous Information Technologies & Applications, pp.111-116, Dec 20-22, 2009.
  • Park, K., Min, S., Cho, Y., Viewpoint Vector Rendering for Efficient Elemental Image Generation, Institute of Electronics, Information and Communication Engineers (IEICE) Transactions on Information and Systems, Vol E90-D, No. 1, pp. 233-241, January 2007.
  • Kim, S., Kim, M., Cho, Y., Park, K., iTILE Framework for Constructing Interactive Tiled Display Applications, International Conference on Computer Graphics Theory and Applications, 2009, pp.367-372, Lisboa, Portugal, Feb 5-8, 2009.
  • Park, S., Lee, S., Heo, S., Park, K., Han, M., Escape!: An Indoor Location-based Horror Game Using Indirect Ambient Cues, International Symposium on Ubiquitous Computing Systems, Tokyo, Japan, Nov 25-28, 2007.
  • Lee, K., Cho, H., Park, K., Han, M., Ambient Lamp Display in the Active Home Ubiquitous Computing Environment for Relaxing and Mediation, International Symposium on Smart Home, Jeju, S. Korea, Dec 7-8, 2007.
  • Suh, D., Cho, H.S., Goo, J., Park, K., Hahn, M., Virtual Navigation System for the Disabled by Motor Imagery, CISSE2005, 2005.
  • Goo, J., Suh, D., Cho, H.S., Park, K., Hahn, M., A BCI-based Virtual Control Testbed for Motion Disabled People, In Proceedings of the fifteenth International Conference on Artificial Reality and Telexistence, Christchurch, New Zealand, December 5-8, 2005.
  • Lee, J., Lee, S., Jang, S., Park, K., A Simplified Hand Gesture Interface for Spherical Manipulation in Virtual Environments, In Proceedings of the fifteenth International Conference on Artificial Reality and Telexistence, Christchurch, New Zealand, December 5-8, 2005.
  • Kim, C.S., Kim, J., Lim, H.S., Park, K., Park, J., Scientific Visualization of Time-Varying Oceanographic and Meteorological Data using VR, IEEE Visualization, Minneapolis, MN, USA, October 23-28, 2005.
  • Kim, H., Park, K., Hahn, M., Attentive Probe: Design of 3D Geometry-based Information Visualization Tool for ActiveHome, In Proceedings of the first Korea/Japan Joint Workshop on Ubiquitous Computing & Networking Systems, Jeju, S. Korea, June 9-10, 2005.
  • Lee, J., Park, K., Hahn, M., WindowActive: An Interactive House Window On Demand, In Proceedings of the first Korea/Japan Joint Workshop on Ubiquitous Computing & Networking Systems, Jeju, S. Korea, June 9-10, 2005.
  • Park, K., Renambot, L., Leigh, J., Johnson, A., The Impact of Display-rich Environments for Enhancing Task Parallelism and Group Awareness in Advanced Collaborative Environments, In Workshop on Advanced Collaboration Environments, Seattle, WA, June 22-24, 2003.
  • Leigh, J., Renambot, L., DeFanti, T., Brown, M., He, E., Krishnaprasad, N., Meerasa, J., Nayak, A., Park, K., Singh, R., Venkataraman, S., Zhang, C., Livingston, D. and McLaughlin, M., An Experimental OptiPuter Architecture for Data-Intensive Collaborative Visualization , In Workshop on Advanced Collaboration Environments, June 22-24, 2003, Seattle, WA.
  • Leigh, J., Johnson, A., Park, K., Nayak, A., Singh, R., Chowdry, V., Amplified Collaboration Environments, In the proceedings of VR Grid Workshop, November 26, 2002, Daejun, Korea, pp. 77-85.
  • Thorson, M., Leigh, J., Maajid,G., Park, K., Nayak, A., Salva, P., Berry, S., AccessGrid-to-Go : Providing AccessGrid access on Personal Digital Assistants, In proceedings of Access Grid Retreat, La Jolla CA, March 4-5, 2002.
  • Leigh, J., Girado, J., Singh, R., Johnson, A., Park, K., DeFanti, T., TeraVision: a Platform and Software Independent Solution for Real Time Display Distribution in Advanced Collaborative Environments. In proceedings of Access Grid Retreat, La Jolla CA, March 4-5, 2002.
  • Park, K., Leigh, J., Johnson, A., How Humanities Students Cope with the Technologies of Virtual Harlem, In Virtual Experiences of Harlem Renaissance: The Virtual Harlem Project – Works and Days 37/38, Spring/Fall 2001, Vol 19. 1 & 2, pp. 67-76.
  • Park, K., Leigh, J., Johnson, A., Carter, B., Brody, J., Sosnoski, J., Distance Learning Classroom Using Virtual Harlem, In the proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM 2001), Berkeley CA, IEEE Computer Society, Oct 25-27, 2001, pp. 489-498.
  • Leigh, J., Yu, O., Schonfeld, D., Ansari, R., He, E., Nayak, A., Ge, J., Krishnaprasad, N., Park, K., Cho, Y., Fang, R., Verlo, A., Winkler, L., DeFanti, T., Adaptive Networking for Tele-Immersion, Proceedings of the Immersive Projection Technology/Eurographics Virtual Environments Workshop (IPT/EGVE), May 16-18, Stuttgart, Germany, 2001.
  • Park, K., Cho, Y., Krishnaprasad, N., Scharver, C., Lewis, M., Leigh, J., Johnson, A., CAVERNsoft G2: A Toolkit for High Performance Tele-Immersive Collaboration, Proceedings of the ACM Symposium on Virtual Reality Software and Technology 2000, Oct 22-25, 2000, Seoul, Korea, pp. 8-15.
  • Park, K., Kapoor, A., Leigh, J., Lessons Learned from Employing Multiple Perspectives In a Collaborative Virtual Environment for Visualizing Scientific Data, Proceedings of ACM CVE 2000, San Francisco, CA, 09/10/00-09/12/00, pp. 73-82.
  • Park, K., Kapoor A., Scharver, C., Leigh, J., Exploiting Multiple Perspectives in Tele-Immersion, Proceedings of IPT 2000: Immersive Projection Technology Workshop, Ames, IA, 06/19/00-06/20/00.
  • Leigh, J., Johnson, A., DeFanti, T., et al., A Review of Tele-Immersive Applications in the CAVE Research Network, Proceedings of IEEE VR99, Houston TX, March 13-17, 1999.
  • Park, K., Kenyon, R., Effects of Network Characteristics on Human Performance in a Collaborative Virtual Environment, Proceedings of IEEE VR `99, Houston, TX, 03/13/99-03/17/99.
  • Leigh, J., Park, K., Kenyon, R., Johnson, A., DeFanti T., Wong, H., Preliminary STAR TAP Tele-Immersion Experiments between Chicago and Singapore, Proceedings of HPCAsia ’98, Singapore, 09/22/98-09/22/98, pp. 687-693.

Conference Proceedings (Korean)

  • Lee, J., Seo, K., Park, K., A Design of Multiple User Interaction Framework for Digital Heritage Contents, Proceedings of the Korea Society of Computer and Information, January 23-25, 2014 (Korean).
  • Park, C., Lee, G., Kim, N., Lee, S., Seo, K., Park, K., Development of a Tiled Display GOCI Observation Satellite Imagery Visualization System, Proceedings of Korea Institute of Information and Communication Engineering, Seoul, Korea, October 25-26, 2013 (Korean).
  • Seo, K., Kim, M., Cho, Y., Park, K., Gesture-Based User Interaction Techniques for Tiled Displays, Proceedings of HCI Korea, pp. 625-628, January 30 – February 1, 2013 (Korean).
  • Kim, M., Seo, K., Park, K., Cho, Y., The Development of the Intermediate View Image Generation System using DIBR Techniques, Proceedings of HCI Korea, pp. 1187-1189, January 30 – February 1, 2013 (Korean).
  • Kim, S., Chae, S., Park, K., Cho, Y., The Design and Development of Digital Photo Frame for Emotion Sharing, Proceedings of HCI Korea, pp. 416-418, January 11-13, 2012 (Korean).
  • Kim, M., Park, K., Cho, Y., Image Storing Method based on PNG File Format to be used for Multiview Display, Proceedings of Korea Computer Game Society Conference, pp. 95-99, 2011 (Korean).
  • Chang, H., Cho, S., Han, S., Seo, K., Park, K., The Development of a Tiled Display-Based Interactive Virtual Heritage Artifact Content Using a Mobile Interface, Proceedings of HCI Korea, pp. 1-4, 2011 (Korean).
  • Kim, N., Park, H., Seo, K., Han, S., Park, K., User Participated Video Guest Book System using Fiducial Marker Interactions, Proceedings of HCI Korea, pp. 24-29, 2010 (Korean).
  • Kim, S., Kim, M., Park, H., Cho, Y., Park, K., A Study on Collaborative Visualization Framework for Multiple Tiled Displays, Proceedings of Korea Information Processing Society, 242-245, Busan, Korea, April 22-24, 2009 (Korean).
  • Kwan, S., Kim, M., Cho, Y., Park, K., Study on Development of Image Selection Algorithm for Educational Virtual Environment, Proceedings of Korea Information Processing Society, 1013-1016, Busan, Korea, April 22-24, 2009 (Korean).
  • Kim, M., Cho, Y., Park, K., A Development of Interactive Tabletop Display using Infrared Camera based Tangible Interface, Proceedings of Korea Information Processing Society, 238-241, Busan, Korea, April 22-24, 2009 (Korean).
  • Kim, S., Kim, M., Kim, J., Min, C., Cho, Y., Park, K., The Development of Interactive Tiled Display Applications using iTILE Framework, Proceedings of HCI Korea 2009, pp. 487-492, February 9-11, 2009 (Korean).
  • Lee, J., Park, K., Bare-Hand Human Computer Interaction on the 3D Sensor Table, Proceedings of HCI Korea 2006, 142-147, February 13-16, 2006 (Korean).
  • Lee, B., Cho, Y., Min, S., Park, K., Enhanced Image Mapping Method for Computer-Generated Integral Imaging System, Proceedings of HCI Korea2006, 535-540, February 13-16, 2006 (Korean).
  • Moon, H., Cho, Y., Park, K., Park, S., A Case Study of Restoring Koguryo Mural using Virtual Reality Technology, Proceedings of Korea Information Processing Society, November 18-19 2005, pp. 167-170 (Korean).
  • Min, S., Suk, M., Park, K., Study on 3D Display System for VR, Proceedings of HCI Korea2005, Daegu, S. Korea, January 31 – February 3, 2005, pp. 576-581 (Korean).