HW1-스페이스 인베이더 (박주암)
HW2-보노보노 몬스터 슈팅 (한석희)
HW2-포키몬 슈팅 (서기영)
HW3-파판 슈팅 (이시온)
Category Archives: OpenGL
OPENGL Blending
Blending 예제
http://dis.dankook.ac.kr/lectures/cg08/entry/blending-예제
Blending Filter 예제
http://dis.dankook.ac.kr/lectures/cg08/entry/blending-filter-예제
simage
OPENGL Billboarding
OPENGL Multitexturing
OPENGL Lightmap Single-Pass Multitexturing
1147765548.cpp
OPENGL Lightmap Multi-Pass Multitexturing
1274825425.cpp
OpenGL Texture Mapping
Texture binding, texture generate, texture filtering, texture subimage, texture mapping by procedural definition & using imagefile, mipmapping, texture environment setting (modulate/decal), texture distorting, texture transformation, flipbook animation, etc
http://dis.dankook.ac.kr/lectures/cg08/entry/texture-mapping-예제
Texture filtering & environment paramaters
http://dis.dankook.ac.kr/lectures/cg08/entry/texture-filtering-environment-parameters-예제
Texture generation
http://dis.dankook.ac.kr/lectures/cg08/entry/texture-generation-예제
OpenGL Lighting and Shading
OpenGL Lighting and Shading 예제
http://dis.dankook.ac.kr/lectures/cg08/entry/lighting-예제
OpenGL Camera Movement
OpenGL Camera Movement 예제
http://dis.dankook.ac.kr/lectures/cg08/entry/camera-movement
OPENGL ShadowMatrix ReflectionMatrix
approximate shadow
1036296361.cpp
planar shadow
1152787016.cpp
planar shadow2
1175907977.cpp
planar reflection
1297195074.cpp