Orthographic Projection

template <typename T>
GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> ortho
(
T left,
T right,
T bottom,
T top,
T zNear,
T zFar
)
{
tmat4x4<T, defaultp> Result(1);
Result[0][0] = static_cast<T>(2) / (right - left);
Result[1][1] = static_cast<T>(2) / (top - bottom);
Result[2][2] = - static_cast<T>(2) / (zFar - zNear);
Result[3][0] = - (right + left) / (right - left);
Result[3][1] = - (top + bottom) / (top - bottom);
Result[3][2] = - (zFar + zNear) / (zFar - zNear);
return Result;
}
Perspective Projection

template <typename T>
GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> frustum
(
T left,
T right,
T bottom,
T top,
T nearVal,
T farVal
)
{
tmat4x4<T, defaultp> Result(0);
Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom);
Result[2][0] = (right + left) / (right - left);
Result[2][1] = (top + bottom) / (top - bottom);
Result[2][2] = -(farVal + nearVal) / (farVal - nearVal);
Result[2][3] = static_cast<T>(-1);
Result[3][2] = -(static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal);
return Result;
}

http://www.songho.ca/opengl/gl_projectionmatrix.html


