<strong>transform.position</strong> = <span class=”hljs-keyword”>new</span> Vector3 (<span class=”hljs-number”>10</span>, <span class=”hljs-number”>0</span>, <span class=”hljs-number”>0</span>); <span class=”hljs-comment”>// 현재 transform 컴포넌트의 <span style=”color: #ff00ff;”><strong>position 값을 위치 (10, 0, 0)로</strong></span> 이동한다</span>
transform.localPosition = <span class=”hljs-keyword”>new</span> Vector3 (<span class=”hljs-number”>10</span>, <span class=”hljs-number”>0</span>, <span class=”hljs-number”>0</span>); // <strong><span style=”color: #0000ff;”>부모 position의 상대적인 위치로 (10, 0, 0)</span></strong> 이동한다
transform.Translate (<span class=”hljs-number”>10</span>, <span class=”hljs-number”>0</span>, <span class=”hljs-number”>0</span>); // 현재 position에서 <span style=”color: #339966;”><strong>(10, 0, 0) 만큼 </strong></span>이동한다.
<strong>transform.rotation</strong> = Quaternion.Euler (<span class=”hljs-keyword”>new</span> Vector3 (<span class=”hljs-number”>10</span>, <span class=”hljs-number”>0</span>, <span class=”hljs-number”>0</span>)); // 현재 transform 컴포넌트의 <strong><span style=”color: #ff00ff;”>rotation 값을 오일러각 (10, 0, 0) 로</span></strong> 회전한다.
transform.Rotate (<span class=”hljs-number”>10</span>, <span class=”hljs-number”>0</span>, <span class=”hljs-number”>0</span>); // 현재 rotation에서<span style=”color: #339966;”><strong> (10, 0, 0)만큼</strong> </span>회전한다.
<strong>transform.localScale</strong> = <span class=”hljs-keyword”>new</span> Vector3 (<span class=”hljs-number”>10</span>, <span class=”hljs-number”>10</span>, <span class=”hljs-number”>10</span>); // transform 컴포넌트의 <span style=”color: #ff00ff;”><strong>scale 값을 (10, 10, 10) 으로</strong></span> 크기변환한다.