A Brief History of Game AI Up To AlphaGo
Part 1: http://www.andreykurenkov.com/writing/ai/a-brief-history-of-game-ai/
Part 2: http://www.andreykurenkov.com/writing/ai/a-brief-history-of-game-ai-part-2/
Part3 http://www.andreykurenkov.com/writing/ai/a-brief-history-of-game-ai-part-3/
History of Artificial Intelligence (in History of Computing, University of Washington)
Turing Test and the Chinese Room Argument
The Turing test: Can a computer pass for a human? – Alex Gendler
The Chinese Room Argument
http://www.aistudy.co.kr/ai/chinese_room_argument.htm
Minds vs. Machines: The Turing Test and the Chinese Room
lecture9
lecture9
HW6
1. survey on mobile language training educational game (& collaborative game) e.g. Mindsnacks
2. survey on mobile educational game evaluation methods
Craig Reynolds Boids
Craig Reynolds Boids Algorithm
https://cs.stanford.edu/people/eroberts/courses/soco/projects/2008-09/modeling-natural-systems/boids.html
Bill Buxton Sketching and Experience Design
Bill Buxton, Sketching and Experience Design (June 1, 2007)
Human Input to Computer Systems: Theories, Techniques and Technology
Human Input to Computer Systems: Theories, Techniques and Technology (by Bill Buxton)
http://www.billbuxton.com/inputManuscript.html
Dennō Senshi Porygon
https://en.wikipedia.org/wiki/Denn%C5%8D_Senshi_Porygon
The episode contained repetitive visual effects that induced photosensitive epileptic seizures in a substantial number of Japanese viewers, an incident referred to as the “Pokémon Shock” (ポケモンショック, Pokémon Shokku) by the Japanese press.