[써보니] 오큘러스 리프트, 실감나네
http://www.bloter.net/archives/165338
Category Archives: Readings
A* Pathfinding
A* Algorithm Tutorial
http://www.policyalmanac.org/games/aStarTutorial.htm
Two-Tiered A* Pathfinding
http://www.policyalmanac.org/games/twoTiered.htm
Game Sound
SOUNDEV 블로그
– 게임 음악의 역사, 작곡가, 장르별 게임음악, 게임음악 연출, 사운드 프로그래머, 게임 사운드 이펙트 등등
http://soundev.tistory.com/category/?page=2
Game OST
Minecraft – I’ll Make Some Cake
Civilization V – Baba Yetu – 크리스토퍼 틴이 작곡한 스와힐리어로 부른 성경의 ‘주기도문’. 문명 4의 수석 디자이너 소렌 존슨과는 대학생 시절 룸메이트로 친한 사이였기 때문에, 존슨이 틴에게 문명 4의 메인 테마곡을 작곡할 것을 부탁해서 탄생한 명곡. 문명 5 발매후 인기
Portal 엔딩곡 Still Alive – 조너선 콜턴이 작곡했으며, 엘런 매클레인이 불렀고, 게임에서 매클레인이 성우를 맡은 GLaDOS가 부르는 엔딩곡
Final Fantasy X 메인 곡 Suteki Da Ne (Isn’t It Beautiful) – 이수영 ‘얼마나 좋을까’ 노래
Metal Gear Solid 2 – Sons of Liberty – 오케스트라 음악
Sonic Colors: Aquarium Park 1 (Sonic) Speed Run – 상황에 따라서 음악에 Low Pass, High Pass 적용
Zelda: A Link to the Past (SFC/SNES) (1/25) Single-Segment – 16-bit Game Sound
Donkey Kong (Coleco/ColecoVision 1982) – 8-bit Game Sound
Human Input to Computer Systems: Theories, Techniques and Technology
Human Input to Computer Systems: Theories, Techniques and Technology (by Bill Buxton)
http://www.billbuxton.com/inputManuscript.html
Midterm Presentation List
2013년 10월 21일 수업시간에 개별 발표한다.
김미정 – Ch’ng E., The Mirror Between Two Worlds: Multitouch-Multiuser Interaction for 3D Digital Objects and Environments, IGI’13
http://complexity.io/Publications/Mirror-Surface-eCHNG-vFM.pdf
김낙훈 – Jacucci, G., Morrison, A., Richard, G., Kleimola, J., Peltonen, P., Parisi, L., Laitinen, T., Worlds of Information: Designing for Engagement at a Public Multi-touch Display, CHI’10, 2267-2276
http://www.hiit.fi/u/morrison/chi2010.pdf
김영남 – Scott, S., Mandryk, R., and Inkpen, K., Understanding Children’s Collaborative Interactions in Shared Environments, Journal of Computer Assisted Learning, 19, 220-228, 2003.
http://innovis.cpsc.ucalgary.ca/innovis/uploads/Publications/Publications/Scott.pdf
권태원 – Morris, M. R, Ryall, K., Shen C., Forlines, C., Vernier, F., Beyond “Social Protocols”: Multi-User Coordination Policies for Co-located Groupware, CSCW’04
http://hci.stanford.edu/publications/2004/social_protocols.pdf
김경민 – Hutterer, P., Thomas, B. H., Enabling Co-located Ad-hoc Collaboration on Shared Displays, AUIC’08, 43-50
http://wearables.unisa.edu.au/wp-content/plugins/bib2html/data/2008/Enabling%20Co-located%20Ad-hoc%20Collaboration%20on%20Shared%20Displays/Hutterer2008a.pdf
정성욱 – Morris, M. R., Huang, A., Paepche, A., Winograd, T., Cooperative Gestures: Multi-User Gestural Interactions for Co-located Groupware, CHI’06
http://graphics.stanford.edu/~merrie/papers/coopgest.pdf
송태산 – Inkpen, K., Hawkey, K., Kellar, M., Mandryk, R., Parker, K., Reilly, D., Scott, S., Whalen, R., Exploring Display Factors that Influence Co-Located Collaboration: Angle, Size, Number, and User Arrangement, HCII’05
http://www.eng.uwaterloo.ca/~s9scott/wiki/uploads/Main/inkpen_hcii2005.pdf
Isenberg, P., Fisher, D., Morris, M. R., Inkpen, K., Czerwinski, M., An Exploratory Study of Co-located Collaborative Visual Analytics around a Tabletop Display, VAST’10
http://research.microsoft.com/pubs/135532/cambierastudy.pdf
Tobiasz, M., Isenberg, P., Carpendale, S., Lark: Coordinating Co-located Collaboration with Information Visualization, IEEE Trans on Visualization and Computer Graphics, 15(6) , 1065-1072, 2009
http://innovis.cpsc.ucalgary.ca/innovis/uploads/Courses/InfoVisTutorial2010/read_Lark.pdf
이관주 – Rick, J., Harris, A., Marshall, P., Fleck, R., Yuill, N., Rogers, Y., Children Designing Together on a Multi-Touch Tabletop: An Analysis of Spatial Orientation and User Interactions, IDC’09, 106-114
http://mcs.open.ac.uk/pervasive/pdfs/rickidc09.pdf
Multi-Touch Systems that I Have Known and Loved
Multi-Touch Systems that I Have Known and Loved (by Bill Buxton)
http://www.cs.berkeley.edu/~tlavian/spring2009/Projects/Multy%20touch%20systems.pdf
Triple Buffering as a Concurrency Mechanism
Triple Buffering as a Concurrency Mechanism
http://remis-thoughts.blogspot.kr/2012/01/triple-buffering-as-concurrency_30.html
Multi-process vs Multi-thread
Sid Meier GDC2010 Psychology of Game Design
게임 디자인의 심리학 (Psychology of Game Design – Everything you know is wrong)
http://www.gamespot.com//news/meier-on-crafting-the-epic-journey-full-keynote-video-inside-6253256?