public static int getIntegerBetween(int min, int max) {
int value = 0;
do {
try {
value = Integer.parseInt(input.nextLine());
}
catch (Exception e) {
System.out.printf("Error! Please re-enter value [%d-%d]:\n", min, max);
continue;
}
} while (value < min || value > max);
return value;
}
Lab2
Lab2 프로젝트 디렉토리 안에 모든 파일(src/*.java & bin/*.class)와 보고서(3-4장정도 – 장수제한없음)를 넣고 Java22_Lab2_분반_학번_이름.zip 압축한 후 e-learning(http://lms.dankook.ac.kr/index.jsp)으로 제출 (due by 4/4)
1. Lab2 클래스에서 double calculateBMI(double weight, double height) 메소드를구현한다.
2. Lab2 클래스에서 double calculateBFP(Gender gender, double height, double neck, double waist, double hip) 메소드를구현한다.
3. main에서 데이터를넣어주고, (1)foreach문, (2)while문, (3)do-while문을이용해서메소드(calculateBMI, calculateBFP)를 테스트한다.
4. main에서 do-while문을 이용해서 만약 사용자가 enter-key를누르면계속하고, q-key를 누르면 프로그램을 종료한다. 사용자로부터 1 또는 2를선택(if 와switch)하여 클래스(BMICalculator, BFPCalculator)를 사용하여 계산한다.
5. 본인의메소드와클래스(메소드의기능을가진클래스)를추가로작성한다.
Constructor usage guideline
// private constructor는 정적 메소드와 필드 (static method & field)만 있는 경우 사용함.
class Counter {
private Counter() { }
public static int currentCount;
public static int IncrementCount() { return ++currentCount; }
}
class TestCounter {
public static void main(String[] args) {
// If you uncomment the following statement, it will generate
// an error because the constructor is inaccessible:
//Counter aCounter = new Counter(); // Error
Counter.currentCount = 100;
Counter.IncrementCount();
System.out.println("count=" + Counter.currentCount); // count=101
}
}
// protected constructor는 추상클래스 (abstract class)에서 사용을 권고함. 추상 클래스를 상속받는 파생클래스에서 파생 클래스 생성자가 부모 클래스 즉, 추상 클래스를 초기화 하기 위해 추상 클래스 생성자를 호출 할 수 있도록 지원함.
public abstract class Shape {
protected Shape(String name) {
this.name = name;
}
private String name;
public void print() { System.out.print(this.name); }
}
public class Rectangle extends Shape {
private double width, height;
public Rectangle(String name) {
super(name);
this.width = 2;
this.height = 3;
}
@Override
public void print() {
super.print();
System.out.printf(" 가로: %f 세로: %f\n", this.width, this.height);
}
}
public class Triangle extends Shape {
private double bottom, height;
public Triangle(String name) {
super(name);
this.bottom = 1;
this.height = 1;
}
@Override
public void print() {
super.print();
System.out.printf(" 밑변: %f 높이: %f\n", this.bottom, this.height);
}
}
class ShapeTest {
public static void main(String[] args) {
//Shape s1 = new Shape("도형"); // Error; Shape is abstract; cannot be instantiated
Shape s = new Triangle("삼각형");
s.print(); // 삼각형 밑변: 1 높이: 1
s = new Rectangle("직사각형");
s.print(); // 직사각형 가로: 2 세로: 3
}
}
BankAccount Instance Static
BankAccount-InstanceStatic – instance vs static member field & method
BankAccount-InstanceStatic
import java.util.*;
public class BankAccount {
private int balance;
private static int interestRate; // (%)
public BankAccount() {
balance = 0;
interestRate = 5;
}
public void deposit(int amount) {
balance += amount;
}
public void withdrawl(int amount) {
balance -= amount;
}
public void print() {
System.out.println("final balance=" +
(balance + balance * interestRate * 0.01) +
" balance=" +
balance +
" interest=" +
(balance * interestRate * 0.01));
printInterestRate();
}
public static void setInterestRate(int interestRate) {
BankAccount.interestRate = interestRate;
}
public static void printInterestRate() {
System.out.println("interestRate=" +
interestRate);
}
public int getUserInputInt() {
Scanner input = new Scanner(System.in);
System.out.print("Please enter Integer value: ");
int value = input.nextInt();
return value;
}
public static void main(String[] args) {
BankAccount b = new BankAccount();
b.deposit(2000);
b.withdrawl(1000);
b.print();
BankAccount.printInterestRate();
int amount = b.getUserInputInt();
b.deposit(amount);
b.print();
}
}
ValueClass Instance Static
Instance member field: int value
Static member field: static int count
public class ValueClass {
private int value = 0; // instance field
private static int count = 0; // static field
static Scanner input = new Scanner(System.in); // static field
public ValueClass() {
this(0);
}
public ValueClass(int value) {
this.value = value;
count++;
}
public void setValue(int value) { // instance method
this.value = value;
}
public int getValue() { // instance method
return this.value;
}
public void print() { // instance method
System.out.println("value=" + this.value + " # of value=" + count);
}
public static int getCount() { // static method
return count;
}
public static void printString(String str) { // static method
System.out.print(str);
}
public static int getUserInputInt() { // static method
int value = input.nextInt();
return value;
}
public static void main(String[] args) {
ValueClass v = new ValueClass();
v.print();
v.setValue(2000);
int value = v.getValue();
v.print();
ValueClass.printString("Please enter the integer value: ");
int val = ValueClass.getUserInputInt();
v.setValue(val);
v.print();
ValueClass v2 = new ValueClass(300);
v2.print();
ValueClass[] vArray = new ValueClass[3];
for (int i=0; i<3; i++) {
ValueClass v3 = new ValueClass();
ValueClass.printString("Please enter the integer value: ");
v3.setValue(ValueClass.getUserInputInt());
vArray[i] = v3;
}
}
}
instance vs static member field and method in class
PersonTest-InstanceStatic – instance member field & method vs static member field & method
public class Person {
String name; // instance member field
int age; // instance member field
public Person() { // default constructor
this("JAVA", 20); // call Person(String n, int a);
}
public Person(String name, int age) { // constructor
this.name = name;
this.age = age;
}
public void setName(String name) { // instance method
this.name = name;
}
public void setAge(int age) { // instance method
this.age = age;
}
public String getName() { // instance method
return name;
}
public int getAge() { // instance method
return age;
}
public void print() { // instance method
System.out.println("Person Name=" + name + " Age=" + age);
}
@Override
public String toString() { // instance method
return "Person Name=" + name + " Age=" + age;
}
}
public class Person2 {
static String name; // static member field
static int age; // static member field
public Person2() { // default constructor
this("JAVA", 20); // call Person2(String n, int a);
}
public Person2(String n, int a) { // constructor
name = n;
age = a;
}
public static void setName(String n) { // static method
name = n;
}
public static void setAge(int a) { // static method
age = a;
}
public static String getName() { // static method
return name;
}
public static int getAge() { // static method
return age;
}
public static void print() { // static method에서는 this 사용 불가
System.out.println("Person Name=" + name + " Age=" + age);
}
@Override
public String toString() {
return "Person Name=" + name + " Age=" + age; // instance method에서는 static member variable 접근 가능
}
}
public class Person3 {
static String name; // static member field
static int age; // static member field
private Person3() { // private default constructor
}
public static void setName(String n) { // static method
name = n;
}
public static void setAge(int a) { // static method
age = a;
}
public static String getName() { // static method
return name;
}
public static int getAge() { // static method
return age;
}
public static void print() { // static method에서는 this 사용 불가
System.out.println("Person Name=" + name + " Age=" + age);
}
}
public class PersonTest {
static Scanner input = new Scanner(System.in);
public static void main(String[] args) {
Person[] pArray = new Person[3];
// 만약 Person 객체를 하나만 생성한 후 for문에서 공유해 사용할 경우
// 마지막으로 입력된 데이터로 모든 데이터값이 치환됨
Person p = new Person();
for (int i = 0; i < 3; i++) {
System.out.print("\n\nEnter Person name and age : ");
p.setName(input.next()); // 입력정보
p.setAge(input.nextInt()); // 입력정보
p.Print();
pArray[i] = p; //배열에 들어간 모든 원소는 동일한 p
}
System.out.println("pArray : " + Arrays.toString(pArray));
Person[] pArray1 = new Person[3];
// 아래와 같이 for문 안에 Person p = new Person()와같이
// 새로운 객체를 생성해야 각자 다르게 입력된 정보가 들어가게 됨
for (int i = 0; i < 3; i++) {
Person p1 = new Person();
System.out.print("\n\nEnter Person name and age : ");
p1.setName(input.next()); // 입력정보
p1.setAge(input.nextInt()); // 입력정보
p1.Print();
pArray1[i] = p1; // p1는 새로운 Person객체이므로 배열에서 각각 다른 원소가 들어간다
}
System.out.println("pArray1 : " + Arrays.toString(pArray1));
// 만약 Person2 객체의 name과 age는 static이라서,
// static은 공유하는 것이므로, 마지막으로 입력된 데이터로 모든 데이터값이 치환됨
Person2[] pArray2 = new Person2[3];
for (int i = 0; i < 3; i++) {
Person2 p2 = new Person2();
System.out.print("\n\nEnter Person name and age : ");
p2.setName(input.next()); // Person2.setName(input.next())와 동일
p2.setAge(input.nextInt()); // Person2.setAge(input.nextInt())와 동일
pArray2[i] = p2; // p2 객체의 name과 age는 static이므로 모두 공유하기때문에, 배열의 모든 원소는 마지막에 들어간 정보로 셋팅
}
System.out.println("pArray2 : " + Arrays.toString(pArray2));
Person3[] pArray3 = new Person3[3]; // Person3 타입의 배열생성 OK
for (int i = 0; i < 3; i++) {
//Person3 p3 = new Person3(); // error Person3() has private access
System.out.print("\n\nEnter Person name and age : ");
Person3.setName(input.next()); // p3.setName(input.next()) 사용을 못하게 함
Person3.setAge(input.nextInt()); // p3.setAge(input.nextInt()) 사용을 못하게 함
//pArray3[i] = p3; // error p3 객체를 생성할 수 없으므로 사용 불가능
}
Person3.print();
default, public, protected, private
default (package private – access in other classes within the same package)
public (visible everywhere)
protected (only access in its own class, its subclass and other classes within the same package)
private (only access in its own class)
http://docs.oracle.com/javase/tutorial/java/javaOO/accesscontrol.html
Modifier | Class | Package | Subclass | World |
---|---|---|---|---|
public |
Y | Y | Y | Y |
protected |
Y | Y | Y | N |
no modifier | Y | Y | N | N |
private |
Y | N | N | N |
Person Class
Person Struct (in C) PersonStructC
Person Class (in C++) PersonClassCPlusPlus
Person Class (in C#) PersonClassCSharp
Person Class (in Java) PersonClassJava
lecture4
lecture4-class
java1-lecture4-Class
Object-Oriented Programming (OOP)
Object − objects have states and behaviors.
Class – defines the grouping of data and code, the “type” of an object
Instance – a specific allocation of a class
Message – sent to objects to make them act
Method – a “function” that an object knows how to perform
Local Variables − variables defined inside methods, constructors or blocks
Instance Variables – variables within a class but outside any method (a specific piece of data belonging to an object)
Class Variables − variables declared within a class, outside any method, with the static keyword
Encapsulation – keep implementation private and seperate from interface
Polymorphism – different objects, same interface
Inheritance – hierarchical organization, share code, customize or extend behaviors