Body Mass Index

BodyMassIndex 방식의  표준체중 (StandardWeightCalculator) 및 일일 칼로리 섭취량 계산기



(1) 사용자에게 키(Height), 몸무게(Weight), 성별(Male/Female), 나이(Age), 활동량(Low/Medium/High)를 입력 받는다. 입력받는 키의 단위는 cm이고, 몸무게의 단위는 kg이다.
(2) 성별(Gender)에 따라서 표준체중값(Standard Weight)을 화면에 출력한다.
Male: StandardWeight = Height * Height * 22 * 0.0001
Female: StandardWeight = Height * Height * 21 * 0.0001
(3) BMI지수를 다음 공식으로 계산하고 결과를 화면에 출력한다.
BMI = Weight / (Height * Height * 0.0001)
(4) 다음 기준에 따라 BMI를 판단해서 화면에 출력한다.
BMI >= 29 => Obesity
24 <= BMI < 29 => Overweight
20 <= BMI < 24 => Normal
BMI < 20 => Underweight
(5) 다음 공식으로 일일 칼로리 섭취량 (Daily Calory Intake)을 화면에 출력한다.
Low: ActivityCalory = 1.3
Medium: ActivityCalory = 1.5
High: ActivityCalory = 1.75

Male: DailyCaloryIntake = (66.47 + (13.75 * Weight) + (5.0 * Height) – (6.76 * Age)) * AcitivityCalory
Female: DailyCaloryIntake = (655.1 + (9.05 * Weight) + (1.85 * Height) – (4.86 * Age) * AcitivityCalory



AridityIndex (VC)

AridityIndexCalculator (MVC)

(1) 사용자에게 연강수량(Precipitation)과 연평균기온(Temperature)를 입력 받는다. 연강수량의 단위는 mm이고, 연평균기온의 단위는 C(섭씨)이다.
(2) 건조지수를 다음 공식으로 계산하고 결과를 화면에 출력한다.
건조지수 AI = Precipitation/ (Temperature + 10)
(3) 다음 기준에 따라 기후의 상태를 판단해서 화면에 출력한다.
AI >= 60 => Perhumid
30 <= AI < 60 => Humid
20 <= AI < 30 => SubHumid
15 <= AI < 20 => SemiArid
5 <= AI < 15 => Arid
AI < 5 => ExtremelyArid

My First iOS App

MyFirst iOS App Hello World

HelloWorld -label & button & UIAlertController & autolayout


//  ViewController.swift

//  HelloWorld

//  Copyright © 2015 Park. All rights reserved.


import UIKit

class ViewController: UIViewController {

@IBOutlet weak var label1: UILabel!


@IBAction func showMessage(sender: AnyObject) {

label1.text = “Welcome to Swift”

let alertController = UIAlertController(title: “Welcome to my first iOS App”, message: “Hello World”, preferredStyle: UIAlertControllerStyle.Alert)

alertController.addAction(UIAlertAction(title: “OK”, style: UIAlertActionStyle.Default, handler: nil))

self.presentViewController(alertController, animated: true, completion: nil)



override func viewDidLoad() {


// Do any additional setup after loading the view, typically from a nib.


override func didReceiveMemoryWarning() {


// Dispose of any resources that can be recreated.



Fundamental Design Patterns

Fundamental Design Patterns

Use of the Model-View-Controller (MVC) design pattern ensures that the objects you create now can be reused or updated easily in future versions of your application.

The delegation design pattern allows you to change the runtime behavior of an object without subclassing. Delegation is a pattern where one object sends messages to another object—specified as its delegate—to ask for input or to notify the it that an event is occurring.

Controls use the target-action design pattern to notify your application of user interactions. Target-Action is a design pattern in which an object holds the information necessary to send a message to another object when an event occurs.

Other Design Patterns

The Launch Cycle

When your app is launched (either into the foreground or background), use your app delegate’s application:willFinishLaunchingWithOptions: and application:didFinishLaunchingWithOptions: methods.

At launch time, the system automatically loads your app’s main storyboard file and loads the initial view controller. For apps that support state restoration, the state restoration machinery restores your interface to its previous state between calls to the application:willFinishLaunchingWithOptions: and application:didFinishLaunchingWithOptions: methods.


Individual Assignment 3

Individual Assignment (Midterm Presentation on 2016/10/25)

서보일 – Tobias Langlotz, Stefan Mooslechner, Stefanie Zollmann, Claus Degendorfer, Gerhard Reitmayr, Dieter Schmalstieg, Sketching up the world: In-situ authoring for mobile Augmented Reality, Personal and Ubiquitous Computing, August 2012, Volume 16, Issue 6,  pp 623–630.

김대섭 – Javier Irizarrya, Masoud Gheisaria, Graceline Williamsb, Bruce N. Walker, InfoSPOT: A mobile Augmented Reality method for accessing building information through a situation awareness approach, Automation in Construction, Volume 33, August 2013, pp 11–23.

민선환 – Philip Geiger, Marc Schickler, Rüdiger Pryss, Johannes Schobel, Manfred Reichert, Location-based Mobile Augmented Reality Applications: Challenges, Examples, Lessons Learned, 10th Int’l Conference on Web Information Systems and Technologies (WEBIST 2014), Special Session on Business Apps, April 3-5, 2014, Barcelona, Spain.

김동해 – Rémi Paucher, Matthew Turk, Location-based augmented reality on mobile phones, IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops(CVPRW), pp 9– 16.

김상수 – Thomas Olsson, Else Lagerstam, Tuula Karkkainen, Kaisa Vaananen-Vainio-Mattila, Expected user experience of mobile augmented reality services: a user study in the context of shopping centres, Personal and Ubiquitous Computing, February 2013, Volume 17, Issue 2,  pp 287–304.

곽지민 – Georg Waltner, Michael Schwarz, Stefan Ladstätter, Anna Weber, Patrick Luley, Horst Bischof, Meinrad Lindschinger, Irene Schmid, Lucas Paletta, MANGO – Mobile Augmented Reality with Functional Eating Guidance and Food Awareness, New Trends in Image Analysis and Processing (ICIAP) 2015 Workshops, Volume 9281 of the series Lecture Notes in Computer Science, pp 425-432.