Texture binding, texture generate, texture filtering, texture subimage, texture mapping by procedural definition & using imagefile, mipmapping, texture environment setting (modulate/decal), texture distorting, texture transformation, flipbook animation, etc
http://dis.dankook.ac.kr/lectures/cg08/entry/texture-mapping-예제
Texture filtering & environment paramaters
http://dis.dankook.ac.kr/lectures/cg08/entry/texture-filtering-environment-parameters-예제
wrapping parameters (REPEAT | CLAMP)
![사용자 삽입 이미지](/lectures/cg08/attach/1/1045625416.jpg)
magnification/minification filter parameters (NEAREST | LINEAR | LINEAR_MIPMAP_LINEAR)
![사용자 삽입 이미지](/lectures/cg08/attach/1/1165150052.jpg)
environment parameters (MODULATE | DECAL | BLEND | REPLACE)
![사용자 삽입 이미지](/lectures/cg08/attach/1/1217749038.jpg)
Texture generation
http://dis.dankook.ac.kr/lectures/cg08/entry/texture-generation-예제
Multitexturing
http://dis.dankook.ac.kr/lectures/cg09/entry/OPENGL-Multitexturing
multipass-multitexturingsingpass-multitexturing
Billboarding
http://dis.dankook.ac.kr/lectures/cg09/entry/OPENGL-Billboarding
Before Billboarding
After Billboarding