glVertexAttribPointer — define an array of generic vertex attribute data
https://www.opengl.org/sdk/docs/man/html/glVertexAttribPointer.xhtml
void glVertexAttribPointer( |
GLuint index, |
GLint size, | |
GLenum type, | |
GLboolean normalized, | |
GLsizei stride, | |
const GLvoid * pointer) ; |
Parameters
index
- Specifies the index of the generic vertex attribute to be modified.
size
- Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant
GL_BGRA
is accepted byglVertexAttribPointer
. The initial value is 4. type
- Specifies the data type of each component in the array. The symbolic constants
GL_BYTE
,GL_UNSIGNED_BYTE
,GL_SHORT
,GL_UNSIGNED_SHORT
,GL_INT
, andGL_UNSIGNED_INT
are accepted byglVertexAttribPointer
andglVertexAttribIPointer
. AdditionallyGL_HALF_FLOAT
,GL_FLOAT
,GL_DOUBLE
,GL_FIXED
,GL_INT_2_10_10_10_REV
,GL_UNSIGNED_INT_2_10_10_10_REV
andGL_UNSIGNED_INT_10F_11F_11F_REV
are accepted byglVertexAttribPointer
.GL_DOUBLE
is also accepted byglVertexAttribLPointer
and is the only token accepted by thetype
parameter for that function. The initial value isGL_FLOAT
. normalized
- For
glVertexAttribPointer
, specifies whether fixed-point data values should be normalized (GL_TRUE
) or converted directly as fixed-point values (GL_FALSE
) when they are accessed. stride
- Specifies the byte offset between consecutive generic vertex attributes. If
stride
is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. pointer
- Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the
GL_ARRAY_BUFFER
target. The initial value is 0.