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Computer Graphics

Just another Kyoung Shin Park’s Lectures Sites site

Posted on November 22, 2020November 4, 2020 by kpark

lab11

lab11-GeometryPositionNormal

ShadedGeometry-PerVertexLighting

lab11-GeometryPositionNormalPerVertexLighting
http://en.wikibooks.org/wiki/GLSL_Programming/GLUT/Diffuse_Reflection
http://en.wikibooks.org/wiki/GLSL_Programming/GLUT/Specular_Highlights

ShadedGeometry-PerPixelLighting

lab11-GeometryPositionNormalPerPixelLighting
http://en.wikibooks.org/wiki/GLSL_Programming/GLUT/Smooth_Specular_Highlights 

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