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Computer Graphics

Computer Graphics

Just another Kyoung Shin Park’s Lectures Sites site

Posted on November 29, 2020November 29, 2020 by kpark

GLU/GLUT Geometry

GLSL built-in variables gl_Vertex, gl_Normal, gl_MultiTexCoord0 (version 130 까지만 지원)

GLSL Tutorial

https://www.opengl.org/sdk/docs/tutorials/TyphoonLabs/Chapter_3.pdf

Light & Material를 사용하여 glutTeapot, glutSolidSphere, glutSolidCylinder를 Shading

lab12-ShadedGLUT

Light & Material & Texture를 사용하여 glutTeapot, gluSphere, gluCylinder를 Shading

lab12-TextureShadedGLUT

CategoriesGraphics Pogramming

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