//
add gamecomponents into the services Components.Add(mInputManager = new
InputManager(this)); Services.AddService(typeof(InputManager),
mInputManager); Components.Add(mDrawString = new
DrawString(this)); Services.AddService(typeof(DrawString),
mDrawString);
//
getting the component back out from another component InputManager input =
(InputManager)Game.Services.GetService(typeof(InputManager));
The type of asset to load. Model, Effect, SpriteFont, Texture, Texture2D, Texture3D and TextureCube are all supported by default by the standard Content Pipeline processor, but additional types may be loaded by extending the processor.
The default content processor for .bmp files is the texture processor. To process a .bmp file for use as a Sprite Font, click Sprite Font Texture – XNA Framework in the Properties pane for the .bmp file after it has been added to the project.
Asset Name “AnimatedCube” – This is used to load the managed asset by using the ContentManager.Load method.
Content Importer “Autodesk FBX – XNA Framework” – The name of the importer for the related game asset. The list contains both custom importers referenced by the content project and standard importers provided by XNA Game Studio.
Content Processor “Animated Model Processor” – The name of the processor for the related game asset. The list contains both custom processors referenced by the content project and standard processors provided by XNA Game Studio.