Sound (Object Transformation Using Keyboard Input 에 OpenAL을 사용하여 sound를 추가한 예) – osgd.lib osgViewerd.lib osgDBd.lib osgGAd.lib OpenThreadsd.lib osgUtild.lib OpenAL32.lib
1102344495.zip
Flipbook (여러개 object models을 loading한 후 flipbook animation을 만든 예 using Switch)
1326054822.zip
Flipbook (여러개 object models을 loading한 후 flipbook animation을 만든 예 using Sequence)
1049312438.zip
Dynamic Object Placement (object model을 loading한 후 dynamic 하게 object population 하는 예) – osgd.lib osgViewerd.lib osgDBd.lib osgGAd.lib
OSG Sample Applications (Beginner)에서 object_model_data.zip 을 사용할 것.
1331381724.zip
Catmull Rom PathFollower (object model을 지정한 콘트롤 포인트를 지나가는 catmull rom path follower 예) – osgDBd.lib osgd.lib OpenThreadsd.lib osgGAd.lib osgUtild.lib osgViewerd.lib
1141611334.zip
Intersect (Object Population on a Terrain) – osgDBd.lib osgd.lib OpenThreadsd.lib osgGAd.lib osgUtild.lib osgViewerd.lib
OSG Sample Applications (Beginner)에서 object_model_data.zip 을 사용할 것.
1231392133.cpp
Intersect (Moving a Truck Object Model on a Terrain) – osgDBd.lib osgd.lib OpenThreadsd.lib osgGAd.lib osgUtild.lib osgViewerd.lib
1161137858.zip
Particle System
HUD & osgText (Creating Heap-Up Display style text) – osgd.lib osgViewerd.lib osgTextd.lib
1143898413.zip