GLM 0.9.4 Manual http://glm.g-truc.net/glm-0.9.4.pdf
OpenGL Mathematics (GLM) is a C++ mathematics library for 3D software based on the OpenGL Shading Language (GLSL) specification. GLM is a header only library; there is nothing to build to use it which increases its cross platform capabilities. To use GLM, a programmer only has to include #include <glm/glm.hpp>
1. glm는 아래 파일을 다운 받아 unzip해 주어야 합니다.
1429707804.zip2. Microsoft SDKs가 있는 디렉토리의 Include 폴더에 *.h를 넣는다.
C:\Program Files\Microsoft SDKs\Windows\v7.0A\Include 폴더에 glm 폴더 전체를 복사해 넣습니다.
3. 다음 샘플코드를 사용해본다.
http://glm.g-truc.net/code.html