Lab2

Lab2-GeometryPositionColor (using depth buffer & single buffer)

lab2-moglclassGeometryPositionColor

GeometryTriangle, Quad, Circle, Sphere, Cube, Cylinder, Torus, Parallelpiped

 

int main( int argc, char **argv )
{
glutInit(&argc, argv);
glutInitDisplayMode( GLUT_SINGLE | GLUT_RGBA | GLUT_DEPTH );

}

 

void init( void )
{

glEnable(GL_DEPTH_TEST);
glClearColor( 1.0, 1.0, 1.0, 1.0 ); // white background
}

void display( void )
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); // clear the window

 glFlush();

}

 

Leave a Reply

Your email address will not be published. Required fields are marked *