Making Sounds with XNA Game Studio 3.0
Add a Sound File to Your Game Using XACT
ContentManager.Load Generic Method
The type of asset to load. Model, Effect, SpriteFont, Texture, Texture2D, Texture3D and TextureCube are all supported by default by the standard Content Pipeline processor, but additional types may be loaded by extending the processor.
The following are the Content Pipeline run-time classes supported by Load and the file formats they are associated with.
|Model Class||.fbx, .x|
.bmp, .spritefont, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga
The default content processor for .bmp files is the texture processor. To process a .bmp file for use as a Sprite Font, click Sprite Font Texture – XNA Framework in the Properties pane for the .bmp file after it has been added to the project.
|Texture Class, Texture2D Class||.bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga|
|Texture3D Class, TextureCube Class||.dds|
Note that these are the formats of the original assets; after processing, all assets will be .xnb files.
Term project proposal (using XNA and Kinect) due by May 9th