Category Archives: Readings
Future of Internet Search
Apple vs. Google
1. Mobile Phone: iPhone vs. Android Phone
2. Store: AppStore vs. Android Market
3. OS: OS X vs. Crom OS
4. Browser: Safari vs. Crom
5. Movie Rental: iTunes vs. YouTube
6. Office Program: iWorks vs. Google Docs
7. Email: MobileMe vs. Gmail
Full Article From: http://www.ebuzz.co.kr/content/buzz_view.html?uid=81807
The Education of a Computer Game Designer
Chris Crawford, The Education of a Computer Game Designer
http://www.erasmatazz.com/library/Game%20Design/The_Education_of_a_Game_Designer.html
Tomato/Tomahto
Ben Sawyer (Digitalmill)
Corporate Interests | Games Industry |
Java, AJAX/PHP/PERL, Flash, XML | C++, C#, Flash, Lua, Python, Some Java |
Highly Secure with Multiple Frameworks | Personal Firewall at best |
Manage all installs and executables and customizations from central location | Install/Uninstall at best |
2D and increasingly Mobile | 3D and increasingly Console & Mobile |
Virtual Worlds | MMOs |
Natural Funativity
Natural Funativity by Noah Falstein @ Gamasutra.com (Nov 10, 2004)
http://www.gamasutra.com/features/20041110/falstein_pfv.htm
Ludology
ludology.org
http://www.ludology.org/
Ludology from Wikipedia
http://en.wikipedia.org/wiki/Ludology
gamestudies.org
http://gamestudies.org/
Gameology
http://www.gameology.org/
Theory of Fun
A Theory of Fun For Game Design
Ralph Koster
Oreilly & Associates Inc
http://www.theoryoffun.com/