PAPER PRESENTATION SCHEDULE

09/19 – Bring the article related to UI/UX/HCI (3-4 papers)

10/10 – 최동빈, 박희찬, Term Project Group Topics Presentation
최동빈 Development of Multimodal User Interfaces to Internet for Common People
박희찬 Dynamic hand gesture recognition using vision based approach for human-computer interaction

10/17 – 이요셉, 박병준
이요셉 Argelaguet, Ferran, et al. “The role of interaction in virtual embodiment: Effects of the virtual hand representation.” Virtual Reality (VR), 2016 IEEE. IEEE, 2016.
박병준 How to evaluate technologies for health behavior change in HCI research

10/24 – 주광, 이아룡, Project Survey (Multimodal User Interaction for Smart Display) Presentation
주광 3D+2DTV: 3D Displays with No Ghosting for Viewers Without Glasses
이아룡 Using 3D Touch Interaction for a Multimodal Zoomable User Interface

10/31 – 김현일, 이강희
김현일 A review of virtual reality based training simulators for orthopaedic surgery
이강희 Wearable multifunctional sensors using printed stretchable conductors made of silver nanowires

11/07 – Miterm Presentation, Project Idea Discussion

11/14 – 최동빈, 주광
최동빈 Nonvisual Interaction Techniques at the Keyboard Surface
주광 3D Display Calibration by Visual Pattern Analysis

11/21 – 김현일, Term Project Initial Design and Prototype Presentation
김현일 Audio–visual perception-based multimodal HCI

11/28 – 이요셉, 이아룡
이요셉 Whitlock, Matt, et al. “Interacting with Distant Objects in Augmented Reality.” 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2018.
이아룡 Photo Tourism: Exploring Photo Collections in 3D

12/05 – 이강희, Term Project Informal Evaluation and Final Design Presentation
이강희 Making public things how HCI design can express matters of concern

12/12 – 박병준, 박희찬
박병준 ElSe: Ellipse Selection for Robust Pupil Detection in Real-World Environments
박희찬 Human Computer Interaction Using Radio Sensor For People With Severe Disability

12/20 => 12/15(11:00) – Term Project Final Presentation

Interaction Design Principles


  • Visibility – Know state of device and actions available
  • Feedback – Sending information back to the user about what action has been done and what has been accomplished
  • Constraints – Restricting the possible user actions that can be performed
  • Consistency – Design interfaces to have similar operations and use similar elements for achieving similar tasks
  • Affordance – Attribute of an object that allows people to know how to use it

HCI Design Principles

  • Know your user– This can be hard when your user group is very general
  • Reduce cognitive load– This concerns designing so that users don’t have to remember large amounts of detail
  • Engineering for errors – Engineering for errors includes forcing a user to prevent him or her from making an error or at least make it more difficult
  • Maintain consistency and clarity– You can maintain consistency by using standard operations and representations and from using appropriate metaphors that help to build and maintain a user’s mental model of the system

Usability

can be broken down into the following goals:

  • Effectiveness – How accurately and completely users can
    accomplish tasks
  • Efficiency – How quickly users can complete tasks
  • Safety – Avoid dangerous situations caused by interaction with
    technology
  • Utility – Provide enough functionality for users to accomplish
    necessary tasks
  • Learnability – How easy is it to learn to use technology
  • Memorability – How easy is it to remember how to use a
    technology once you have learned how to use it