lecture2
HCI-lecture2-InteractionDesign
Top 10 Application-Design Mistakes
The Design of Everyday Things
HW1
HW1 (due by 9/19) sumitted to e-learning(http://lms.dankook.ac.kr/index.jsp)
- HCI/UI/UX 분야 논문(8-page이상 2010년도 이상) 3~4편 찾아오기
- Defining Multimodal Interactions: One Size Does Not Fit All (Google I/O ’17) 요약 (1-page)
- Exploring AR interaction (Google I/O ’18) 요약 (1-page)
- Term Project Group 형성 및 Topic 선정해오기
Interaction Design Principles
- Visibility – Know state of device and actions available
- Feedback – Sending information back to the user about what action has been done and what has been accomplished
- Constraints – Restricting the possible user actions that can be performed
- Consistency – Design interfaces to have similar operations and use similar elements for achieving similar tasks
- Affordance – Attribute of an object that allows people to know how to use it
HCI Design Principles
- Know your user– This can be hard when your user group is very general
- Reduce cognitive load– This concerns designing so that users don’t have to remember large amounts of detail
- Engineering for errors – Engineering for errors includes forcing a user to prevent him or her from making an error or at least make it more difficult
- Maintain consistency and clarity– You can maintain consistency by using standard operations and representations and from using appropriate metaphors that help to build and maintain a user’s mental model of the system
User Experience
- Satisfying
- Enjoyable
- Fun
- Entertaining
- Helpful
- Motivating
- Aesthetically pleasing
- Supportive of creativity
- Rewarding
- Emotionally fulfilling
Usability
can be broken down into the following goals:
- Effectiveness – How accurately and completely users can
accomplish tasks - Efficiency – How quickly users can complete tasks
- Safety – Avoid dangerous situations caused by interaction with
technology - Utility – Provide enough functionality for users to accomplish
necessary tasks - Learnability – How easy is it to learn to use technology
- Memorability – How easy is it to remember how to use a
technology once you have learned how to use it
Fat Finger
회사를 한 순간에 부도시킨 오타들 – 파멸을 부르는 Fat Finger
Lecture1
lecture1
HCI-lecture1-Introduction-HCI