Sound (Object Transformation Using Keyboard Input 에 OpenAL을 사용하여 sound를 추가한 예) – osgd.lib osgViewerd.lib osgDBd.lib osgGAd.lib OpenThreadsd.lib osgUtild.lib OpenAL32.lib 1102344495.zip Flipbook (여러개 object models을 loading한 후 flipbook animation을 만든 예 using Switch) 1326054822.zip Flipbook (여러개 object models을 loading한 후 flipbook animation을 만든 예 using Sequence) 1049312438.zip Dynamic Object Placement (object model을 loading한 후 dynamic 하게 object population 하는 예) – osgd.lib osgViewerd.lib osgDBd.lib osgGAd.lib OSG Sample Applications (Beginner)에서 object_model_data.zip 을 사용할 것. 1331381724.zip Catmull Rom PathFollower (object model을 지정한 콘트롤 포인트를 지나가는 catmull rom path follower 예) – osgDBd.lib osgd.lib OpenThreadsd.lib osgGAd.lib osgUtild.lib osgViewerd.lib 1141611334.zip Intersect (Object Population on a Terrain) – osgDBd.lib osgd.lib OpenThreadsd.lib osgGAd.lib osgUtild.lib osgViewerd.lib OSG Sample Applications (Beginner)에서 object_model_data.zip 을 사용할 것.
1231392133.cpp Intersect (Moving a Truck Object Model on a Terrain) – osgDBd.lib osgd.lib OpenThreadsd.lib osgGAd.lib osgUtild.lib osgViewerd.lib 1161137858.zip Particle System
Geometry (Draw a Color Square using osg::Geometry & osg::Geode) – osgd.lib osgViewerd.lib 1260404131.cpp Texture Geometry (Draw a Textured Square using osg::Texture2D & osg::Image & osgDB::readImageFile(filename)) – osgd.lib osgViewerd.lib osgDBd.lib 1034721829.cpp Shapes (Draw Shapes, such as Box, Sphere, Cone, Cylinder, Capsule using osg::ShapeDrawable) – osgd.lib osgViewerd.lib 1109797805.cpp Materials (Material Properties for three shape objects using osg::Material) – osgd.lib osgViewerd.lib 1310761035.cpp Light (Directional Light) – osgd.lib osgViewerd.lib 1086880964.cpp Light (Positional Light) – osgd.lib osgViewerd.lib 1126632461.cpp Light (Spot Light) – osgd.lib osgViewerd.lib
Light (Moving Light using osg::Node::setUpdateCallback(…) & MyUpdateCallback) – osgd.lib osgViewerd.lib 1368627098.cpp Load a Model (Load an Object Model using osg::readNodeFile(filename)) – osgd.lib osgViewerd.lib osgDBd.lib 1009571790.cpp Object Transformation (Transform Shape Objects using osg::TransformMatrix & osg::PositionAttitudeTransform) – osgd.lib osgViewerd.lib 1010448391.cpp Object Transformation (Transform Object Models using osg::PositionAttitudeTransform) – osgd.lib osgViewerd.lib osgDBd.lib 1083419069.zip Object Transformation (Orbiting an Object using osg::Node::setUpdateCallback(…) & osg::NodeCallback) – osgd.lib osgViewerd.lib osgDBd.lib 1050766644.cpp Object Transformation (Rotating an Object using osg::Node::setUpdateCallback(…) & osg::AnimationPathCallback) – osgd.lib osgViewerd.lib osgDBd.lib 1268505567.cpp Object Transformation Using Keyboard Input (Rotating Objects triggered by Space-key using KeyboardHandler) – osgd.lib osgViewerd.lib osgDBd.lib osgGAd.lib 1260374002.cpp Billboards (Objects always facing the camera using osg::Billboard) – osgd.lib osgViewerd.lib osgDBd.lib 1130686974.cpp LOD (Object Level of Detail using osg::LOD) – osgd.lib osgViewerd.lib osgDBd.lib This example needs object_model_data.zip, which used in the Object Transformation example 1002965270.cpp Switch (Switch on one of the three child object models triggered by Space-key written using osg::Switch & Keyboard Input) 1326100890.cpp Write a Scene (Write a Scene Graph of drawing a square to hard disk using osg::writeNodeFile(filename)) – osgd.lib osgViewerd.lib osgDBd.lib -To see what this scene graph looks like, use “osgviewer Simple.osg” 1018196408.cpp
Ch1. An Overview of Scene Graphs and OpenSceneGraph ~>osgviewer cow.osg
Ch2. Building a Scene Graph
Simple 1359966970.cpp State 1329871519.cpp Texture Mapping 1158540307.cpp Lighting 1264955554.cpp Text 1054871366.cpp Ch3. Using OpenSceneGraph in Your Application