Term Project Storyboarding

Term Project Storyboarding (Due by 11/8)

1. Google glass AR convenience store application – for family/friend group

2. VR clothing shopping application –  customize clothing VR service with VR experience(my friend’s point of view/wearing preview with the environment change)

3. VR book store application – Aladin/Craiglist  bookstore product (book, music, CD, bluray, game, etc sharing) VR service

Storyboarding Example: 6621674530

Midterm Presentation

구성민 1. Uijong Ju et al, Jarkko Polvia, Takafumi Taketomi, Goshiro Yamamoto, Arindam Dey, Christian Sandor, Hirokazu Kato, “SlidAR: A3D positioning method for SLAM-based handheld augmented reality“, Computers and Graphics (2016) 33-43.

김태형 2. Dariusz Ruminski “An experimental study of spatial sound usefulness in searching and navigating through AR environments“, Virtual Reality (2015) 19:223-233.

박준호 3. Paola Salomoni, Catia Prandi, Marco Roccetti, Lorenzo Casanova, Luca Marchetti, Gustavo Marfia “Diegetic user interfaces for virtual environments with HMDs: a user experience study with oculus rift“, Journal of Multimodal User Interfaces (2017) 11(2):173-184.

아딕말릭 4. Chung-Hsien Tsai, Jiung-Yao Huang, “A Mobile Augmented Reality Based Scaffolding Platform for Outdoor Fieldtrip Learning“, IEEE International Conference on Advanced Applied Informatics (2014) 307-312.

오명훈 5. Markus Tatzgern, Valeria Orso, Denis Kalkofen, Giulio Jacucci, Luciano Gamberini, Dieter Schmalstieg, “Adaptive Information Density for Augmented Reality Displays“, IEEE VR (2016)

이서호 6. Marco Cavallo,Geoffrey Alan Rhodes,Angus Graeme Forbes, “Riverwalk: Incorporating Historical Photographs in Public Outdoor Augmented Reality Experiences“, IEEE ISMAR (2016)

최용재 7. Gun A. Lee, Andreas Dünser, Alaeddin Nassani, Mark Billinghurst, “AntarcticAR: An Outdoor AR Experience of a Virtual Tour to Antarctica“, IEEE International Symposium on Mixed and Augmented Reality – Arts, Media, and Humanities (ISMAR-AMH) (2013) 29 – 38

트란콩 8. Noh-Young Park, Eunseok Kim, Jongwon Lee, Woontack Woo, “All-in-One Mobile Outdoor Augmented Reality Framework for Cultural Heritage Sites” 2016 12th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS) (2016) 484 – 489

HW2

1. Individual assignment: Write a report on your experience about 2-3 VR applications in VR-zone acade or VR experience room. (10/11)

2. Individual assignment: Write/present/discuss a survey report on HMD-based VR/AR applications (2~3 app) for VR shopper. (10/11)

  • 알리바바 바이플러스
  • 페이스북 스페이스 – 오큘러스리프트 기반 가상현실 쇼핑
  • 스와로브스키+마스터카드 – 온라인 가상현실 쇼핑
  • 요리왕 IKEA VR Experience 가상현실 체험 멀미왕 HTC VIVE
  • Library 가상현실 퍼즐 및 게임 – 본인의 서고를 제작 가능
  • 가상현실로 책을 읽을 때 피로하다는 지적에, 책 안의 내용에서 소리나 움직임을 추가해줌, 바람소리, 안개 등의 효과를 주는 응용프로그램 (DK2VR)  http://www.iamluciddreaming.com/260/51/day-69-books-with-embedded-virtual-experiences-evebooks/
  • eBay VR department store – 8000 products
  • Tesco grocery store – google glass-based app (read barcode  to get product information)
  • IKEA Catalog mobile AR app – https://www.youtube.com/watch?v=vDNzTasuYEw