http://msdn.microsoft.com/en-us/library/bb976065(v=xnagamestudio.40).aspx

# Monthly Archives: March 2012

# XNA Transformation

XNA4Primitivies3DTransformation3633214598.zip

# XNA Orientation

XNA4Primitivies3DOrientation8778735237.zip

# XNA Bounding Box from a Model

# Lab2

Lab22420293107.doc

# lecture5

lecture5-Transformation & Orientation6113706052.pdf

# lecture4

lecture4-XNA Math4510498925.pdf

# XNA Draw Primitivies 3D

http://create.msdn.com/ko-KR/education/catalog/sample/primitives_3d

XNA4 Draw Primitivies 3D3769399633.zip

# XNA Draw User Primitives

http://msdn.microsoft.com/en-us/library/bb196414(v=xnagamestudio.40).aspx

XNA4 Draw User Primitives Example4309651933.zip

# XNA4 Primitive Type Enumerations

Member name | Description | |
---|---|---|

TriangleList |
The data is ordered as a sequence of triangles; each triangle is described by three new vertices. Back-face culling is affected by the current winding-order render state. | |

TriangleStrip |
The data is ordered as a sequence of triangles; each triangle is described by two new vertices and one vertex from the previous triangle. The back-face culling flag is flipped automatically on even-numbered triangles. | |

LineList |
The data is ordered as a sequence of line segments; each line segment is described by two new vertices. The count may be any positive integer. | |

LineStrip |
The data is ordered as a sequence of line segments; each line segment is described by one new vertex and the last vertex from the previous line seqment. The count may be any positive integer. |