All posts by kpark

Individual assignment 3

Game Production Design (305900)
– “iPhone or Android Game” Documentation & Presentation
Fall 2009
Kyoung Shin Park
October 12, 2009


Individual assignment – “iPhone or Android (Mobile Phone) Game” Documentation & Presentation (10 points)


In this assignment you will be responsible for designing and making all elements of the game, due by October 19st, 2009.


-Find an iPhone or Android game (mobile game) of your interest
-Rules sheet(s) describing how to play the game
-Game should support multi-players
-Game may be of any genre or gameplay style (preferably LBS game)
-Documentation (5~10 page wikipedia style)
  – setup
  – gameplay
  – game rules
  – all game elements
  – game focus & basic design document
  – play-testing (in particular, think about whether it is successful? is it fun?)
-Play-testing in class
-Present game in class (15~20 minutes presentation & discussion)
 
Reference:
Half-Million-Dolllar Baby Proves iPhone Gold Rush Is Still On
http://www.wired.com/gadgetlab/2009/02/shoot-is-iphone/


Wikipedia Go-Stop
http://en.wikipedia.org/wiki/Go-Stop

Group term project assignment 1

Group term project assignment 1
“LBS Game” modification


The goal of this group term project assignment is to experiment with the possibilities in LBS game modification, and to understand the process of designing game rules, as separate from creating game “assets” or technology.


Your modified game is expected to be completed and playable, and it should be in some way dedicated to new and engaging gameplay.


First, your modification will be built on one of the LBS games you surveyed (e.g. Art of Defense, Heineken locative game, etc) or traditional board game to be modified to support LBS.

Summit the report (3~5 page) & present the modification in class on Sep 28st, 2009.


Requirements:


-New results must be devised – they can be completely new, or substantial changes to the existing rules.
-The modification must make use of the existing game “assets” – e.g., iphone, items, etc.
-Not all the game parts need to be used.
-Slight introduction of new materials (e.g. more items, different items).
-Using other kinds of mobile devices to supplement the game.
-The rules must be clear and complete, so that a stranger will be able to take them as is and play your new game (include the target audience, number of players, and an estimate of the playing time)
-Notes on game focus, development and playtesting – any issues that were revealed during playtesting; in particular, think about “is the game balanced? is it fun?”

Tomato/Tomahto

Ben Sawyer (Digitalmill)






















Corporate Interests Games Industry
Java, AJAX/PHP/PERL, Flash, XML C++, C#, Flash, Lua, Python, Some Java
Highly Secure with Multiple Frameworks Personal Firewall at best
Manage all installs and executables and customizations from central location Install/Uninstall at best
2D and increasingly Mobile 3D and increasingly Console & Mobile
Virtual Worlds MMOs