Array & Dictionary

ArrayDictionaryTest.playground

// Array & Dictionary: Playground – noun: a place where people can play
// 2015.09.20 Kyoung Shin Park @ Dankook University

import UIKit

var a = Array<String>()
var b = [String]()
var c = [Int](count: 3, repeatedValue: 1)

let animals = [“Giraffe”, “Cow”, “Dog”, “Cat”]
//animals.append(“Bird”) // due to let
var animal = animals[1]
//var animal2 = animals[5] // due to out of bounds
for animal in animals {
print(animal)
}
for (index, value) in animals.enumerate() {
print(“animals[\(index)]=\(value)”)
}

b.append(“Egg”)
b += [“Cocoa”, “Milk”, “Flour”]
b[1…3] = [“Apple”, “Butter”]
print(b)

c.insert(4, atIndex: 1)
c.insertContentsOf([5,6], at: 2)
c.removeAtIndex(1)
c.removeRange(0..<2)
c.replaceRange(0…1, with: [8,9,7])
let sorted = c.sort { $0 < $1 }
for value in sorted {
print(value)
}

// map, filter, reduce
var arr = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
var arr1 = arr.map { (x)->Int in return x+1 }
print(arr1)
var arr2 = arr.map { (x)->Int in return x*2 }
print(arr2)
var arr3 = arr.filter { (x)->Bool in return x%2 == 0 }
print(arr3)
var sum = arr.reduce(0, combine: { (result, x)->Int in return result+x } )
print(sum)
let sum2: Int = arr.reduce(0) { $0 + $1 }
print(sum2)
let stringified = arr.map { “\($0)” }
print(stringified)

// dictionary
var planets1 = Dictionary<String, Int>() //empty dictionary
var planets = [String: Int]() // empty dictionary
planets = [ “Mercury”:1, “Venus”:2
] // assign
planets[“Mars”] = 3 // append
for (key, value) in planets {
print(“\(key) = \(value)”)
}
planets[“Mars”] = 4 // replace
for (key, value) in planets {
print(“\(key) = \(value)”)
}
let earth = planets[“Earth”] // earth is an Int? (should be nil)
if earth == nil {
print(“Earth is not found”)
} else {
let earthID = earth!
print(“Earth = \(earthID)”)
}
planets[“Earth”] = 3 // append Earth
// optional binding
if let earthID = planets[“Earth”] {
print(“Earth = \(earthID)”)
}

String

StringTest.playground

//: Playground – noun: a place where people can play

import Cocoa

var letters: [Character] = [“c”, “a”, “f”, “e”]

var cafe = String(letters)

print(letters.count)

print(cafe)

print(cafe.characters.count)

let string1 = “”

var string2: NSString = “Hello”

switch (string2) {

case let string2 as NSString:

print(“string2 is NSString”)

case let string2 as String:

print(“string2 is String”)

default:

print(“None of those”)

}

var len = string2.length

var string3 = String(“Hello”)

string3 += ” World”

string3.append(Character(“!”))

var string4 = String(count: 7, repeatedValue: Character(“A”))

var string5 = NSString()

var string9 = NSString(string: “Hello”)

var string6 = NSMutableString(capacity: 10)

var total = 100

var string7 = “\(string3)! total=\(total)”

var string8: NSString = string7

//var string10: String = string3.stringByAppendingFormat(” append %@”, total)

//print(string10)

string5 = string2.stringByAppendingFormat(” append %@”, string8)

print(string8)

print(string8.description)

var str = “Hello”

var world = ” World”

var smile = “?”

var mark = “!~”

var combined = str + mark

var combined2 = (str + world).stringByAppendingString(smile)

var len2 = combined2.characters.count

// length

var length = combined.characters.count

var len3 = combined.startIndex.distanceTo(combined.endIndex)

var len4 = (combined as NSString).length

// print char of string

for char in combined.characters {

print(char)

}

print(combined2.lowercaseString)

print(combined2.uppercaseString)

print(combined2.capitalizedString)

if let range = combined.rangeOfString(“ello”) { // contains

print(“ello”)

}

else {

print(“none”)

}

var trail = combined.substringWithRange(Range<String.Index>(start: str.endIndex, end: combined.endIndex))

print(“combined = \(combined)”)

let startIndex = combined.startIndex.advancedBy(2)

let endIndex = combined.startIndex.advancedBy(5)

//combined.insert(“^”, atIndex: combined.endIndex)

//let question : Character = “?”

//combined.append(question)

//print(combined)

combined.insert(“a”, atIndex: startIndex)

combined.insertContentsOf(“bc”.characters, at: startIndex.successor())

combined.removeAtIndex(combined.endIndex.predecessor())

print(combined)

let substring = combined[startIndex..<endIndex]

print(“substring = \(substring)”)

var sub2 = combined.substringWithRange(Range<String.Index>(start: startIndex, end: endIndex))

print(sub2)

var myString = “Seoul, New York, Tokyo LA”

var myArray = myString.componentsSeparatedByString(“,”)

for s in myArray {

print(s)

}

var myArray2 = myString.componentsSeparatedByCharactersInSet(NSCharacterSet(charactersInString: “, “))

for s in myArray2 {

print(s)

}

var num = “56.25”

if let range = num.rangeOfString(“.”) {

let wholeNum = num[num.startIndex..<range.startIndex]

print(“wholeNum=\(wholeNum)”)

num.replaceRange(num.startIndex..<range.startIndex, with: “32”)

print(“num=\(num)”)

num.removeRange(num.startIndex..<range.startIndex)

print(“num2=\(num)”)

}

let animals = [“Giraffe”, “Cow”, “Dog”, “Cat”]

//animals.append(“Bird”)

var animal = animals[2]

for (index, value) in animals.enumerate() {

print(“animals[\(index)]=\(value)”)

}

HelloWorld

HelloWorld

-label & button & UIAlertController & autolayout

 

//

//  ViewController.swift

//  HelloWorld

//

//  Created by Park on 8/30/15.

//  Copyright © 2015 Park. All rights reserved.

//

import UIKit

class ViewController: UIViewController {

@IBOutlet weak var label1: UILabel!

 

@IBAction func showMessage(sender: AnyObject) {

label1.text = “Welcome to Swift”

let alertController = UIAlertController(title: “Welcome to my first iOS App”, message: “Hello World”, preferredStyle: UIAlertControllerStyle.Alert)

alertController.addAction(UIAlertAction(title: “OK”, style: UIAlertActionStyle.Default, handler: nil))

self.presentViewController(alertController, animated: true, completion: nil)

}

 

override func viewDidLoad() {

super.viewDidLoad()

// Do any additional setup after loading the view, typically from a nib.

}

override func didReceiveMemoryWarning() {

super.didReceiveMemoryWarning()

// Dispose of any resources that can be recreated.

}

}

 

 

Load apps on your iPhone using Xcode 7

https://developer.apple.com/xcode/

“Xcode 7 and Swift now make it easier for everyone to build apps and run them directly on their Apple devices. Simply sign in with your Apple ID, and turn your idea into an app that you can touch on your iPad, iPhone, or Apple Watch. Download Xcode 7 beta and try it yourself today. Program membership is not required.”

  1. Update OS X 10.10.5 (Yosemite) via App Store
  2. Download and Install Xcode 7

Download Xcode 7 beta 6 (Apple ID 로그인)

xcodeapp

3. Open Xcode 7, open Preferences and login to your Account

AppleID

4. Open the workspace/project in Xcode and build & run on the simulator

5. Plug in your iPhone and select it as the build Destination

Device

6. Make sure to set iOS Deployment Target (e.g. iOS 8.4) in Build Settings for both Project and Target

Project

Target

7.  Click on the Fix Issue for Failed to code sign xxxx

2015-09-02 20.50.25

8. If there’s no build errors, the app should now launch on your phone