Skip to content
Computer Graphics 2026

Computer Graphics 2026

Just another Kyoung Shin Park's Lectures Sites site

Posted on September 13, 2026September 19, 2026 by kpark

GLGeometry

GLGeometry – Line, Triangle, Rect, Quad, Circle, Cylinder, Sphere, Cube, Torus, Parallelepiped

GLGeometry-scripts

CategoriesCG

Post navigation

Previous PostPrevious lecture4
Next PostNext ProceduralGeometryMesh

Recent Posts

  • Midterm
  • Affine Space
  • lecture6
  • The spherical polar coordinate system
  • How to convert the mouse position to world space in Unity (2D + 3D)

Recent Comments

    Archives

    • September 2026
    • August 2026

    Categories

    • CG
    • Lecture
    • Project
    • Q&A

    Meta

    • Log in
    • Entries RSS
    • Comments RSS
    • WordPress.org
    Proudly powered by WordPress