TEDxUHasselt – Jan Borchers – Making Things Usable
Final Take-Home Exam
The 10 principles of interaction design
The 10 principles of interaction design
http://www.creativebloq.com/netmag/10-principles-interaction-design-10123871
1. Start with Two
2. Use patterns and prediction
3. Trick people
4. Tell stories
5. Use, don’t abuse metaphors
6. Don’t e a dick
7. Prototype
8. Make novices experts
9. Be a humble expert
10. Seek your failures
lecture9
lecture8
lecture7
McGurk Effect
McGurk Effect (1976) – Multimodal Integration Effect
lecture6
interference
간섭 (interference)
http://cogpsych.org/dict/dict.cgi?cmd=view_iterm&iterm=interference
순행간섭 (proactive interference)
http://cogpsych.org/dict/dict.cgi?cmd=view_iterm&iterm=proactive
역행간섭 (retroactive interference)
http://cogpsych.org/dict/dict.cgi?cmd=view_iterm&iterm=retroactive%20interference
reasoning
연역추론 (deductive reasoning)
http://ko.wikipedia.org/wiki/%EC%97%B0%EC%97%AD_%EC%B6%94%EB%A1%A0
귀납추론 (inductive reasoning)
http://ko.wikipedia.org/wiki/%EA%B7%80%EB%82%A9_%EC%B6%94%EB%A1%A0
귀추법
http://ko.wikipedia.org/wiki/%EA%B7%80%EC%B6%94%EB%B2%95