Desktop Metaphor (Wikipedia)

데스크톱 메타포(desktop metaphor)는 그래픽 사용자 인터페이스에 쓰이는 통일 개념의 집합이자 인터페이스로, 사용자들이 컴퓨터와 더 쉽게 상호 작용할 수 있게 도와 준다.[1] 데스크톱 메타포는 컴퓨터의 모니터를 마치 사용자의 책상처럼 보이게 하여, 여기에다 문서, 파일 폴더를 놓을 수 있게 한다.

마이크로소프트 윈도 환경에서는 “바탕 화면”으로, 맥 OS X에서는 “데스크탑”으로 부른다.

Interaction Design Principles

  • Visibility – Know state of device and actions available
  • Feedback – Sending information back to the user about what action has been done and what has been accomplished
  • Constraints – Restricting the possible user actions that can be performed
  • Consistency – Design interfaces to have similar operations and use similar elements for achieving similar tasks
  • Affordance – Attribute of an object that allows people to know how to use it

HCI Design Principles

  • Know your user

    – This can be hard when your user group is very general

  • Reduce cognitive load

    – This concerns designing so that users don’t have to remember large amounts of detail

  • Engineering for errors

     – Engineering for errors includes forcing a user to prevent him or her from making an error or at least make it more difficult

  • Maintain consistency and clarity

    – You can maintain consistency by using standard operations and representations and from using appropriate metaphors that help to build and maintain a user’s mental model of the system


can be broken down into the following goals:

  • Effectiveness – How accurately and completely users can
    accomplish tasks
  • Efficiency – How quickly users can complete tasks
  • Safety – Avoid dangerous situations caused by interaction with
  • Utility – Provide enough functionality for users to accomplish
    necessary tasks
  • Learnability – How easy is it to learn to use technology
  • Memorability – How easy is it to remember how to use a
    technology once you have learned how to use it

Paper Presentation Schedule

09/12 – 유경환 User-evaluated Gestures for Touchless Interactions from a Distance

09/26 – 서기영  CGLXTouch: A multi-user multi-touch approach for ultra-high-resolution collaborative workspaces (FGCS10-CGLXTouch)

10/10 – 이남형 Extended Multitouch: Recovering Touch Posture and Differentiating Users using a Depth Camera (UIST12-ExtendedMultitouch-p487-murugappan)
10/10 – 유경환 ZeroN: Mid-Air Tangible Interaction Enabled by Computer Controlled Magnetic Levitation (UIST11-p327-lee)

10/17 – 임창재 Cross-Device Interaction via Micro-mobility and F-formations (UIST12-GroupTogether-p13)
10/17 –  김향중 Cooperative Gestures: Multi-User Gestural Interactions for Co-located Groupware (CHI06-Cooperative Gestures)

10/24 – 다삼 (Multi-User, Multi-Display Interaction with a Single-User, Single-Display Geospatial Application)
중간 발표 (Research Survey)

10/31 – 유경환 FingerGlass: Efficient Multiscale Interaction on Multitouch Screens (CHI11-fingerglass)
10/31 – 서기영 Visualization of High-Resolution Image Collections on Large Tiled Display Walls (FGCS11-342)

11/07 – 김향중 Ubiquitous Cursor: A Comparison of Direct and Indirect Pointing Feedback in Multi-Display Environments (GI11-205-xiao-Ubiquitous Cursor)
11/07 – 임창재 A Scalable Distributed Paradigm for Multi-User Interaction with Tiled Rear Projection Display Walls (VIS10-A Scalable Distributed Paradigm ….)

11/14 – 이남형 The Mirror Between Two Worlds : Multitouch-Multiuser Interaction for 3D Digital Objects and Environments (IGI13-Mirror-Surface-eCHNG-vFM)
11/14 – 임창재 ARC-Pad: Absolute+Relative Cursor Positioning for Large Displays with a Mobile Touchscreen (UIST09-ARC-Pad-p153-mccallum)

11/21 – 다삼 Mid-air Pan-and-Zoom on Wall-sized Displays (CHI11-midair-panzoom)
11/21 – 김향중 Visual Separation in Mobile Multi-Display Environments (UIST11-p451-cauchard)

11/28 – 서기영 Giga-stack: A Method for Visualizing Giga-Pixel Layered Imagery on Massively Tiled Displays (FGCS10-gigastack)
11/28 – 이남형 FlowBlocks : A Muti-Touch UI for Crowd Interaction (UIST12-FlowBlocks-p497-block)

12/05 – 다삼
최종 발표