Interaction Design Principles

  • Visibility – Know state of device and actions available
  • Feedback – Sending information back to the user about what action has been done and what has been accomplished
  • Constraints – Restricting the possible user actions that can be performed
  • Consistency – Design interfaces to have similar operations and use similar elements for achieving similar tasks
  • Affordance – Attribute of an object that allows people to know how to use it

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