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Computer Graphics 2023

Computer Graphics 2023

Just another Kyoung Shin Park’s Lectures Sites site

Month: November 2023

Posted on November 30, 2023

AlphaTest

ShaderLab: 레거시 알파 테스트 – Unity 매뉴얼 (unity3d.com)

Posted on November 27, 2023November 27, 2023

Blending

ShaderLab: 블렌딩 – Unity 매뉴얼 (unity3d.com)

Posted on November 27, 2023

lecture17

lecture17

lecture17-ch7

Posted on November 27, 2023

lecture16

lecture16-ch8

lecture16-ch8

Posted on November 23, 2023

Parallax Mapping

LearnOpenGL – Parallax Mapping

Posted on November 23, 2023November 23, 2023

Normal Mapping

LearnOpenGL – Normal Mapping

Posted on November 22, 2023November 30, 2023

lecture15

lecture15

lecture15-ch8

Posted on November 22, 2023November 22, 2023

lecture14

lecture14

lecture14-ch8

Posted on November 16, 2023

PerVertexLighting vs PerPixelLighting

PerVertexLighting

http://en.wikibooks.org/wiki/GLSL_Programming/GLUT/Diffuse_Reflection
http://en.wikibooks.org/wiki/GLSL_Programming/GLUT/Specular_Highlights

PerPixelLighting

http://en.wikibooks.org/wiki/GLSL_Programming/GLUT/Smooth_Specular_Highlights 

Posted on November 13, 2023November 13, 2023

Shaders in Unity

Shaders in Unity — Intro | by Deshan Kalupahana | Medium

Shaders in Unity — Flat Color | by Deshan Kalupahana | Medium

Shaders in Unity — Lambert and Ambient | by Deshan Kalupahana | Medium

Shaders in Unity — Specular | by Deshan Kalupahana | Medium

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